Singlestar, Minigame, and All Coins Rules

Information

This page shows the current singlestar rules, minigame rules and all coins rules.


Singlestar Rules

Last Updated: June 23, 2024 / Ask GiBoss for any clarifications.


Allowed GameShark Codes:


Banned GameShark Codes:


Why is timing based on real time and not in-game time?

The reasoning is two-fold. First, it is very difficult for someone not using a GameShark to determine the in-game time of their run. Since GameShark codes are recommended but not required to submit, real time must be used over in-game time. Second, lag reduction is a challenging part of many stars when optimizing them, which adds more depth to the game.


Why is Nintendo 64 the only allowed platform?

iQue Player, Wii Virtual Console, Wii U Virtual Console, Nintendo Switch Online, 3D All-Stars, and Emulator virtually have no lag for all of the stars. Since Nintendo 64 has lag for many stars and timing is based on real time, these platforms have a significant advantage over Nintendo 64. Additionally, Wii Virtual Console is known for its emulation inaccuracy (Wii VC Round-to-Zero), which can be advantageous for some stars. The iQue Player is both very rare and expensive, which greatly hinders accessibility. However, for best in-game time, it is allowed as well as Project64 as they are not advantageous for in-game time. FPGA-based emulators (e.g. MiSTer) are not allowed at this time because there is not enough information on their accuracy.


Why are the commercial releases of J1.0, J1.3, U, and E versions the only allowed versions?

There are only 5 commercial releases of Super Mario 64: J1.0, J1.3, U, E, and C. The J1.0, J1.3, U, and E versions are the most easily accessible and are the only four versions that can be played on the Nintendo 64 without a flashcart. The C version has a unique ROM and was released exclusively for the iQue Player, so it is not allowed. However, for best in-game time, it is allowed as there is no star where it is advantageous. The non-commercial releases are not allowed since they are virtually unobtainable.


Why are flashcarts allowed?

Flashcarts such as the EverDrive-64 and 64drive allow one to play ROMs on Nintendo 64, which means that playing an original ROM of Super Mario 64 is identical to playing on an original cartridge. Additionally, it is virtually impossible to differentiate between an attempt done on an original cartridge and another on a flashcart.


Why are these codes banned?

All banned GameShark codes fall under two categories. They either potentially reduce or increase the amount of lag for a significant number of stars beyond what is possible in a vanilla gamestate, or they provide extra information that is significantly advantageous. Since the singlestar leaderboards use real time and not in-game time, it cannot be assumed that the player is using a GameShark. The time and information must be achievable and available for a player who (a) does not own a GameShark or flashcart and (b) uses the proper recording settings in software such as AmaRecTV or OBS.

Minigame Information

There are 3 minigames in Super Mario 64.


Minigame Rules

Common


1. The Slide In-Game Time of The Princess's Secret Slide


2. The Race In-Game Time of Footrace with Koopa the Quick in Bob-omb Battlefield


3. The Race In-Game Time of Rematch with Koopa the Quick in Tiny-Huge Island

All Coins Information

This is a competition to grab a star while collecting all of the coins in one of the 15 main courses as quickly as possible.

Please make sure to reference the all coins records sheet if you don't know max of coin count in each course.


All Coins Rules