Tick Tock Clock
1. Common
1. Common
None
2. Roll into the Cage
2. Roll into the Cage
#120idealrun lag counter (until blackout): 23->23 (+0)
None
3. The Pit and the Pendulums
3. The Pit and the Pendulums
#120idealrun lag counter (until blackout): 23->23 (+0)
None
4. Get a Hand
4. Get a Hand
#120idealrun lag counter (until blackout): 23->23 (+0)
■ Lakitu Cleft before 2nd LJ
■ Lakitu Cleft before 2nd LJ
5. Stomp on the Thwomp
5. Stomp on the Thwomp
None
6. Stomp on the Thwomp + 100 Coins
6. Stomp on the Thwomp + 100 Coins
#120idealrun lag counter (until blackout): 23->72 (+49)
■ Don't activate the bomb-omb
■ Don't activate the bomb-omb
■ Cright x1 or x2 before breaking 1st 10c box
■ Cright x1 or x2 before breaking 1st 10c box
■ Make the camera face the direction where the yellow fence at gp on the blue coins switch
■ Make the camera face the direction where the yellow fence at gp on the blue coins switch
■ Mario(Cup) cam -> Cdown -> lakitu cam -> Cright after blue coins switch
■ Mario(Cup) cam -> Cdown -> lakitu cam -> Cright after blue coins switch
■ Cleft before breaking the [!] box
■ Cleft before breaking the [!] box
■ Mario(Cup) cam at breaking the [!] box (White smoke of [!] box and fire cause lags.)
■ Mario(Cup) cam at breaking the [!] box (White smoke of [!] box and fire cause lags.)
■ Rx2 after getting 80 coins (this can reduce lags when breaks next 10c box.(?))
■ Rx2 after getting 80 coins (this can reduce lags when breaks next 10c box.(?))
7. Timed Jumps on Moving Bars
7. Timed Jumps on Moving Bars
#120idealrun lag counter (until blackout): 23->24 (+1)
■ Lakitu Cleft just before jump+gp (until blackout)
■ Lakitu Cleft just before jump+gp (until blackout)
8. Stop Time for Red Coins
8. Stop Time for Red Coins
#120idealrun lag counter (until blackout): 23->23 (+0)
None