Tall, Tall Mountain
1. Common
1. Common
None
2. Scale the Mountain
2. Scale the Mountain
#120idealrun lag counter (until blackout): 26->26 (+0)
■ Lakitu Cright before getting the star (occasionally there is 1 lag if you use no change cam.)
■ Lakitu Cright before getting the star (occasionally there is 1 lag if you use no change cam.)
3. Mystery of the Monkey Cage
3. Mystery of the Monkey Cage
#120idealrun lag counter (until blackout): 26->30 (+4)
■ Cup cam before dj
■ Cup cam before dj
■ No change cam before spawn text (This is lagger than next ■.)
■ No change cam before spawn text (This is lagger than next ■.)
■ Mario cam before spawn text (This is lagless than previous ■.)
■ Mario cam before spawn text (This is lagless than previous ■.)
■ Cleft before gp (No change cam would be the possibility of increasing 1 lag.)
■ Cleft before gp (No change cam would be the possibility of increasing 1 lag.)
■ Make the camera face the direction where the wall (Mario cam)
■ Make the camera face the direction where the wall (Mario cam)
4. Scary 'Shrooms, Red Coins
4. Scary 'Shrooms, Red Coins
#70idealrun lag counter (until blackout): 26->43 (+17)
■ Don't kill a goomba (sometimes goomba's dust causes a few lags.)
■ Don't kill a goomba (sometimes goomba's dust causes a few lags.)
■ Lakitu Cup after getting red #4
■ Lakitu Cup after getting red #4
■ Lakitu Cleft -> mario(Cup) -> mario Cdown after getting red #8
■ Lakitu Cleft -> mario(Cup) -> mario Cdown after getting red #8
5. Red Coins + 100 Coins
5. Red Coins + 100 Coins
#120idealrun fix lag counter (until blackout): 26->72 (+46)
■ Cup cam during red #5-#8
■ Cup cam during red #5-#8
■ Cleft cam before 5c line
■ Cleft cam before 5c line
■ Cleft cam until red #8 (This is lagger than next ■.)
■ Cleft cam until red #8 (This is lagger than next ■.)
Reference Video: N/A
■ Mario cam until red #8 (This is lagless than previous ■.)
■ Mario cam until red #8 (This is lagless than previous ■.)
■ Make the camera face the direction where the bomb-omb (until blackout)
■ Make the camera face the direction where the bomb-omb (until blackout)
6. Mysterious Mountainside
6. Mysterious Mountainside
#120idealrun lag counter (until blackout): 26->26 (+0)
■ Cright after gp (No change cam would be the possibility of increasing 1 lag.)
■ Cright after gp (No change cam would be the possibility of increasing 1 lag.)
7. Breathtaking View from Bridge
7. Breathtaking View from Bridge
#120idealrun lag counter (until blackout): 26->35 (+9)
■ Don't select the mission of ukki star (The cage causes lags.)
■ Don't select the mission of ukki star (The cage causes lags.)
■ Cup cam after LJ
■ Cup cam after LJ
■ No C button with Lakitu(Cup) cam
■ No C button with Lakitu(Cup) cam
■ Cright before landing (This reduces 1 lag than the previous strat)
■ Cright before landing (This reduces 1 lag than the previous strat)
■ Cright at rollout and end (This reduces 2 lags than the previous strat)
■ Cright at rollout and end (This reduces 2 lags than the previous strat)
8. Blast to the Lonely Mushroom
8. Blast to the Lonely Mushroom
#120idealrun lag counter (until blackout): 26->26 (+0)
■ There are few lags with bad coin RNG when mario is dancing (70idealrun has good coin RNG)
■ There are few lags with bad coin RNG when mario is dancing (70idealrun has good coin RNG)