Bowser Courses

1. BitDW No Red Coins

None

2. BitDW Red Coins

#120idealrun lag counter (until blackout): 22->22 (+0)

None

3. BitDW Battle

#120idealrun lag counter (until blackout): 20->20 (+0)

None

4. BitFS No Red Coins (Pole Glitch)

■ Make the camera face the opposite direction of where the fire object is before the fire object (Cup)

5. BitFS No Red Coins (Without Pole Glitch)

None

6. BitFS Red Coins

#70idealrun lag counter (until blackout): 24->26 (+2)

■ Lakitu Cup and Cright at Double Jump

■ Lakitu Cup before grab the pole

■ Lakitu Cup,right after grab the pole (late cam change)

■ No cam change until sideflip

■ (old route) Too late cam change(Cleft), no Cdown and no spawn 1up

■ Cright and Rx2 during dive rollout (This cam can be the possibility of reducing lags.)

■ No effects(dust etc) is the best like this video

■ No spawn 1up of the pole

■ Lakitu Cup during wall kicks (When display power circle, 1 lag counter may be increased with Cdown cam.)

■ Rx2 after wall kicks

■ Cleft cam or Cup cam around red #5

■ Cright cam during getting red #7

■ Cleft cam after red #7 (early or too late cam change. If displaying "7" and next objects, 1 lag counter would be increased.)

7. BitFS Battle

#120idealrun lag counter (until blackout): 21->21 (+0)

■ Mario(Cup) cam and seeing Mario's face

■ Getting the key with the broken bomb in the back (The light of the key causes 1 lag.)

Reference Video: https://youtu.be/snKSdpkzMcQ?t=85

Reference Video(Not Good): https://youtu.be/1qx30hKei1E

8. BitS No Red Coins

#70idealrun lag counter (until blackout): 25->25 (+0)

■ Late Cright x2 after TJwk (Flames cause a few lags.)

■ Keep Cright x2 cam until ride the last of rotating lifts (occasionally there is a lag with Cright x3)

■ Use Cright (not Cleft) when ride the last of rotating lifts

9. BitS Red Coins

#120idealrun lag counter (until blackout): 24->24 (+0)

■ Lakitu Cup and late Cleft x2 when grab the pole

■ Use Cright (not Cleft) when the last of rotating lifts

10. BitS Battle

#120idealrun lag counter (until star-grab): 22->30 (+8) / #70idealrun lag counter (until star-grab): 22->27 (+5)

■ Cdown cam at 1st throw

■ Don't display the smoke of the platform collapsed as possible at 3rd throw