Hazy Maze Cave
1. Common
1. Common
■ Cdown cam (Cup cam can be the possibility of increase 1 lag.)
■ Cdown cam (Cup cam can be the possibility of increase 1 lag.)
2. Swimming Beast in the Cavern
2. Swimming Beast in the Cavern
#120idealrun lag counter (until blackout): 27->30 (+3)
■ Mario(Cup) cam -> Cleft mash -> Cdown after TJ
■ Mario(Cup) cam -> Cleft mash -> Cdown after TJ
3. Red Coins + 100 Coins
3. Red Coins + 100 Coins
#120idealrun lag counter (until blackout): 27->108 (+81)
■ Lakitu Cup and Cright mash before 1st door
■ Lakitu Cup and Cright mash before 1st door
■ Make the camera face the direction where the wall after red #2
■ Make the camera face the direction where the wall after red #2
■ Late Cleft after ledgegrab the box
■ Late Cleft after ledgegrab the box
■ Make the camera face the direction where the wall (Cdown) at breaking box of red #5
■ Make the camera face the direction where the wall (Cdown) at breaking box of red #5
■ (If you use lakitu cam at slide) Switch to Mario Cdown at ground pound
■ (If you use lakitu cam at slide) Switch to Mario Cdown at ground pound
■ Lakitu Cup and Cright mash before the door
■ Lakitu Cup and Cright mash before the door
■ Lakitu Cdown cam before the maze, then Rx2 before killing the snifit, then mario Cup cam after getting the coins
■ Lakitu Cdown cam before the maze, then Rx2 before killing the snifit, then mario Cup cam after getting the coins
■ Lakitu Cup cam during getting the blue coins
■ Lakitu Cup cam during getting the blue coins
■ Lakitu Cdown cam at killing the snifit (Cdown cam can be the possibility of reduce 1 lag.)
■ Lakitu Cdown cam at killing the snifit (Cdown cam can be the possibility of reduce 1 lag.)
■ Make the camera face the direction where the map at elevator TJ + BLJ
■ Make the camera face the direction where the map at elevator TJ + BLJ
■ Cleft mash before the door (eye late route *The objects in reds zone cause lags.)
■ Cleft mash before the door (eye late route *The objects in reds zone cause lags.)
■ Cdown at breaking red #8
■ Cdown at breaking red #8
■ Don't make the camera face the direction where the eye and fire (lags until blackout)
■ Don't make the camera face the direction where the eye and fire (lags until blackout)
4. Metal-Head Mario Can Move!
4. Metal-Head Mario Can Move!
#120idealrun lag counter (until blackout): 27->54 (+27) / #70idealrun fix lag counter (until blackout): 26->43 (+17)
■ Lakitu Cup and Cright mash before 2nd door (This is lagger than next ■.)
■ Lakitu Cup and Cright mash before 2nd door (This is lagger than next ■.)
■ Lakitu Cup -> Rx2 -> Cright mash before 2nd door (This is lagless than previous ■.)
■ Lakitu Cup -> Rx2 -> Cright mash before 2nd door (This is lagless than previous ■.)
Reference Video: https://youtu.be/J_E80RsNnWs?t=2150
Reference Video: https://twitter.com/jersey0179/status/1135129130209501184
■ Keeping Lakitu(Cup) cam until the last door from TJwk
■ Keeping Lakitu(Cup) cam until the last door from TJwk
5. Navigating the Toxic Maze
5. Navigating the Toxic Maze
#120idealrun lag counter (until blackout): 27->31 (+4)
None
6. A-Maze-ing Emergency Exit
6. A-Maze-ing Emergency Exit
#120idealrun lag counter (until blackout): 27->31 (+4)
None
7. Watch for Rolling Rocks
7. Watch for Rolling Rocks
#120idealrun lag counter (until blackout): 27->28 (+1)
None
8. Until Cavern of the Metal Cap
8. Until Cavern of the Metal Cap
#120idealrun lag counter (until blackout): 27->33 (+6)
■ Mario(Cup) cam -> Cleft mash -> Cdown after TJ
■ Mario(Cup) cam -> Cleft mash -> Cdown after TJ
■ Lakitu Cup and Cleft mash at slide dj
■ Lakitu Cup and Cleft mash at slide dj