Assault
Bio-weapon
Biomechanical
Ocular
Targeting
The first bio-rifle to be issued to the E.T.F. by Pap-Corp. The rifle connects to the wrist via a bio-plug. It uses bio-fluid to link the targeting mechanism of the rifle directly to the central nervous system of the trooper. A side effect of the bio-fluid is a paling of the skin, darkened veins around the eyes and the whites of the eyes glowing a luminous green.
A prototype weapon, designed by Makoto Nakamura of Proteus Pharmaceuticals. They fire a magazine of fifty pellets, filled with highly concentrated acid. The pellets explode on contact with the target and spray the acid, which is capable of melting through steel.
BIo-weapon
Sidearm
Hard-wired
Ocular
Prototype
Maximillian Fisher’s personal sidearm prototype bio-weapon. Plugs into the wrist via a bio-plug. Predecessor to the ABBOT Rifle.
"There was only a small scar on Fisher’s right wrist, about an inch above where his palm met his forearm. Protruding from his arm at this point was a simple metal tube, about ten millimetres in diameter. Around the tube was a silvery mesh that seemed to be woven into the fabric of the flesh itself. The mesh was honeycombed like a beehive and had a strange, reflective quality as it moved in the light....
...The case unfolded like a piece of origami. Inside, protected in foam rubber, was a small, semi-automatic pistol. It was bulkier in design than Fisher’s current, standard-issue, sidearm and had other notable differences. The most obvious of these, was the clear tube that extended out from the rear of the pistol. The tube terminated in a metal jack-plug, similar to that which is usually found on the end of the wire attached to a pair of headphones....
...He had the strange sensation of the metal jack-plug sliding into the socket in his arm, into his very flesh. It made his stomach go queasy for an instant, like driving over a hump in the road at full speed in a car. A whirring sound started to emanate from the pistol and a luminous, green liquid began to pump along the clear tube from the pistol towards his wrist."
CLose
Encounter
Range
Intermediate
Carbine
A short-barrelled rifle (S.B.R.) version of the "Vicar". The Cleric is a "bullpup", meaning its action and magazine are behind the trigger, creating a shorter weapon in comparison to the "Vicar", which has the same size barrel. Muzzle velocity and accuracy are retained while reducing the overall size and weight of the weapon. The Cleric is particularly used with frangible ammo in close quarters battle (C.Q.B.).
(D.C.L.) If an attacking ship gets too close, this short range, high powered laser, will cut through the hull in a swivelling pattern. It can slice smaller vessels completely in half. Laser weapons can only be used in short range ship-to-ship combat as the beam would spread out and defocus over long distances. The energy density, will decrease as the beam expands. BELOW: A Vengeance class vessel uses its D.C.L. to slice through an attacking pirate vessel...
From book four - "Onamuji"
"Mass shells and glowing green plasma spheres buffeted the hull of the Breath of Vengeance, gouging deep craters in her already pockmarked surface. An ugly pirate cruiser glided too close as she tried to slip inside the perimeter defences and was rewarded by being sliced in half by a defensive cutting laser. The high-powered, defensive cutting laser beam, swivelled through space in an s-curve and melted its way through to the very heart of the unsightly pirate hulk. As the two halves spun away from each other, the engine core went into critical overload and the magazine exploded. For a second, the silent void was lit up brighter than the distant sun as the warhead explosions melted metal like soft butter under a blowtorch."
Electronic Counter Measures. Tactical items which are discharged during battle with the intention of confusing missile tracking systems. Chaff and flares.
A short-range rifle which fires extremely cold gasses from tanks contained on a backpack. Primarily used to incapacitate rather than kill.
Fragmentation. Standard, high explosive frag grenade, packed with shrapnel.
Stun. A “flash-bang” device, intended to stun and disorientate and enemy target.
Wasp. (W.A.S.P.) Wide Angle Strategic Projectile. A yellow and black striped grenade that releases nano-bots which consume organic matter within a predefined area then deactivate.
Frag, Wasp and Flash Bang grenades
A riot control device which makes the skin of the target unbearably itchy.
Some ships in the Space Navy fleet are lucky enough to have a holographic firing range. These are used by the troopers for target practice and can be set up for sniper fire, assault rifle or special weapons training. Dummy weapons are hooked up to the range which projects a variety of environments and targets as a hologram.
(I.E.D.) Bomb. A favourite of the insurgents.
A simple ballistic artillery cannon which propels heavy rounds through space. Methods of propulsion and ammunition vary greatly. A very basic way to damage enemy spacecraft. Depleted Uranium shells are commonly used.
Ash-Can. A proximity mine.
Influence Mine. A mine which does not require contact to detonate. Magnetically or acoustically activated.
Fox 1. Semi active radar homing missile.
Fox 2. Heat seeker missile.
Fox 3. Active radar homing missile. Targeting is reflected off the target.
Fox 4. Mid-air collision.
Fox 5. The intention to ram another space vessel.
Space Nuke: Nuclear warheads are used in space, but as the main damage done by a nuclear missile in an atmosphere is by the blast wave, the main damage in an airless void is done by the heat radiation. This is only effective at much sorter range than in an atmosphere. Exploded within a few hundred metres, a nuke will simply melt through the metal hull of a space vessel. The E.M.P. (electromagnetic pulse) generated by the nuke can also fry electrical circuits.
A prototype battle-cyborg, built by Pap-Corp. Also known as the "Sentinel project".
A counter-measure against acoustic homing missiles.
Powered
Armour
Surveillance
Tactical
Offensive
Robotic
A suit of powered armour, intended to be operated by persons of a diminutive stature. The benefit being, it can fit into any space that a regular trooper can. Controlled by bio-plugs in both wrists.
An electro-thermal accelerator which accelerates a projectile by means of a plasma discharge between electrodes at the rear of the barrel, generating a rapid increase in pressure. Modern plasma canon dispense with the projectile and simply project a searing ball of plasma towards an enemy ship, capable of melting through steel.
Top secret Pap-Corp bio-weapon.
[Top level security clearance only. All details redacted]
Most severe danger of death. Treat as contagion. Sterilise all contact points. Incinerate where possible!
Space Navy
Light
Armour - piercing
Mini-gun
A light armour piercing mini-gun, powered by an external battery which is worn on the rear webbing. A more powerful version of this weapon is available, for those who can manage to carry the extra weight, nicknamed the "Grand Slam!".
A riot control device that creates insufferable inner-ear pain.
A heavy weapon for defence. The weapon sprays a target area with small shards of metal. Similar to a shotgun, but on a large scale.
Void
Capable
Case-less
Assault
Rifle
The latest tool in the arsenal of the United Worlds Space Navy troopers, the Vicar rifle replaces the previous model “Void Air-Controlled Rifle (V.A.C.R.)” which was referred to by the troops as the “Vac” or “Old Hoover”. The Vac was retired from service because of widely reported problems with overheating which could, in extreme cases, cause the rifle to explode, killing the operator.
Unlike previous models of caseless weapons, the Vicar does away, not only with the need for a traditional metal casing, but also with a projectile that requires a solid, propellant housing. Instead, a liquid propellant, which is kept under high pressure in a canister located in the stock, is forced into the chamber where it becomes a gas. The propellant gas is then ignited electronically by a battery which is located in the grip. This propels a simple 10 x 30mm “bolt”, forwards through the barrel.
The chamber is fed from a magazine which has a capacity for a maximum of 50 bolts, although it is advisable to load no more than 48 bolts to minimise the chances of jamming. It can be armed with a variety of ammunition ranging from standard tungsten bolts, to explosive tipped or incendiary rounds. The battery in the grip has a lifetime of approximately 15,000 rounds before it requires recharging; however, the gas canister must be replaced after every 500 rounds. Future models of the rifle hope to increase the lifetime and durability of the gas canister to that approaching the battery life, as the need to carry extra canisters is the major drawback of the weapon at present. A direct hit by enemy fire could conceivably cause the gas canister to explode, although this is minimised by shielding in the stock on the rifle, spare canisters kept in a trooper’s harness are vulnerable.
The Vicar rifle is primarily intended for close to medium range combat, with a maximum effective range of approximately 500m (sniper versions of the rifle intended for ranged combat still rely on traditional cased rounds which have been found to be more reliable for the purpose). The Vicar can be switched from semi-automatic (two round bursts) to fully-automatic, with an auto fire rate of approximately 700 rounds per minute.
When switched to fully-automatic mode the rifle engages an internal stabilising system to keep the barrel true. The rifle includes a manual cocking handle to clear the breech in the event of a stoppage. Target reference is performed via the laser target pointer which is located above the barrel. Aiming is accomplished by a combined reflex sight / magnification scope which is integrated into the carrying handle and can change between x1 and x4 magnification at the touch of a switch.
The Vicar is constructed from a combination of © Pap-Corp Alloys, composite plastic and carbon-fibre materials. The mechanism is sealed against liquid and solid contaminants and corrosive substances. It can be fired equally well in an Earth type atmosphere or in the vacuum of space; the firing mechanism being fully temperature controlled. In normal atmospheric conditions a cooling mechanism prevents overheating, venting through slits below the barrel. As the temperature drops to arctic levels, the cooling mechanism shuts down automatically and the heat generated by the firing mechanism is sufficient to ensure the rifle continues to function efficiently. As the temperature drops further (for example in the void of space) a heating mechanism can be activated to avoid the possibility of misfires due to the extreme cold which approaches absolute zero. The electronics are also shielded against radiation and E.M.P. bursts. To meet various health and safety regulations, the stock, grip and fore-stock grip are coated in a vibration damping rubberised coating.