(A)

Abaft. Behind.

(B)

Bomb Shop. (W.S.C.) Weapons stowage compartment, where the missiles are stored.

Bow Array. Dome shaped scanners and radar at the front of the vessel.

Bridge. Where larger vessels are commanded from.

Brig. Prison.

Bulkhead. Wall.

(C)

Compartment. Room.

Control Room. The equivalent of a “Bridge” on a hunter-killer vessel.

(D)

Deck. Floor

(F)

Fin. What most people would refer to as a conning tower; the protrusion at the middle of a submarine. A Wolverine has four fins.

(G)

Galley. The ship’s kitchen with separate “Mess” areas for officers, senior rates and junior rates.

Gangway. Also known as the “Brow”. The ramp or airlock corridor leading onto a docked vessel.

(H)

Hatch. An opening in the deck.

Head. Toilet. On board a vessel it is a simple stainless-steel affair. In the field, a Head is a hole dug in the ground and filled in after each use. On base in a combat zone, Heads are “port-a-potty’s”. Half a metal barrel is filled with liquid fuel. When full, the barrel is removed and the fuel set on fire to burn the waste.

Helm. Where the boat’s direction and speed are controlled from.

(M)

Main Control. The main engineering watch-station compartment.

Mess Hall. Where the sailors eat. Usually located next to the Galley.

(O)

Overhead. Ceiling.

(P)

Passageway. Corridor.

Port. Left.

Prow. The front. The pointy end.

(R)

Rack. Bed.

(S)

Shaft Alley. Where the main engine core pierces the hull.

Snipe Country. Engineering crawl-spaces considered too dangerous for non-snipes.

Starboard. Right.

State-Room. Officer’s quarters.

Stern. The back.

Stern Tube. Missile tubes which point aft.

(V)

Vulture’s Row. A viewing platform of the flight deck on larger ships.

(W)

Wardroom. A compartment aboard hunter-killers which is used for meetings, meals for the officers and as an impromptu sickbay. Often decorated with photos of ancient vessels. On a large ship there will be a “dirty shirt” wardroom, where most of the atmosphere craft crew eat, and working uniforms are permitted.