The research laboratory makes it possible to do research in three areas:
Development: improves your general abilities.
Battle: Enhances your performance in battle.
Economy: Improves the efficiency of economic operations.
These researches allow you to improve your statistics, they only require time and resources.
👍Il must be continuously searching
👍You can use an event to spend your research speedups
👍Don't forget the alliance accelerators
All this research will improve your fight statistics. This is the part that requires the most time and resources.
👍All research aren't interesting:
Start with health / defense of infantry.
Continue with the attack / lethality of riders and hunters
All this research improves the game: Construction, hospital, training, research and legion.
👍 Development researches are very interesting.
The March Slot will allow you to launch several troops at the same time.
The Training speed will allow you to train your troops faster.
The Research speed and Construction speed will allow you to progress more quickly.
The Healing speed is more interesting than the Hospital capacity if you manage it properly. These two technologies are recommended for those who do not have a high level and who participate in attacks.
The Training capacity is the least interesting if you manage your colony frequently.
All this research mainly improves resources and a little bit improves exchanges.
👍These researches are the least interesting of the three groups, it is especially recommended for farmers.
The Gathering speed is interesting for farmers, and essential for growthing.
The Trade load (which can be used in the market stall) is very expensive and not very interesting.
For Production, it's the most useless thing in the game.
Credits : Request