TROOP UNITS:
Infantry: You can train via Barracks.
Shields and Shotguns
Riders : You can train via Garage.
ATVs and Bikers
Hunters: You can train via Shooting Range.
Bows and Snipers
The higher the level of your HQ , the more and the better troop tier you can unlock.
Infantry : High in Health and Defense, Low in Attack.
Riders : Mid HP and DEF, higher ATK compared to Infantry
Hunters: Low in HP and DEF, Best in ATK stats among all the troop units.
Shields have an increased Defense against Bows.
Shotguns have an increased Defense against Riders.
ATVs cause increased Damage against Infantry.
Bikers cause increased Damage against Hunters. They can sometimes bypass Infantry to cause Damage against Hunters directly.
Bows cause increased Damage against Infantry.
Snipers cause increased Damage against Riders. They can sometimes bypass Infantry to cause Damage against Riders directly.
Infantry weapons have a 25% chance of generating an electrical barrier that reduces damage by 36%.
Rider vehicles are equipped with electrostatic generators that have a 10 chance of dealing double damage to target.
Hunter rifles have a 20% chance of firing a plasma pulse at the target, dealing 50% damage.
Each unit has its own characteristics:
Power : used in the game to determine the strength of an army, it's a good indicator for comparison.
Attack : Attack is the ability of your troops to do damage.
Load : The carrying capacity of the resources, this value is used for the plundering of colonies or harvests.
Defence : Defence is the ability of your troops to reduce the damage they take. The higher the defence of your troops, the less damage will be done.
Health : Health lets you know how much damage your troops can sustain before they die.
Damage: Like the attack, this is the damage your unit can cause your opponent. The difference between attack and lethality is not really known.
There is the troop level that corresponds to a comparison indicator and the points that correspond to what is used to determine the result of a battle.
Each unit has a resource loading capacity, this allows you to take more or less resources.
The calculation is simple (for once!) it is the sum of the capacities of each soldier. An example of this is:
Resource loading capacity : 10000 soldiers T8 + 30000 soldiers T7 = 10 000*287+30 000*249 = 10 340 000
Credits : Request, Max (Loup)
Revision: Teddy