The reservoir raid is a clash between states of alliances ranked in the top 20 of each state, depending on the power at registration, the capture of the reservoir takes place in three phases:
–PHASE 1 the opening of the targets Solar power Station - Abandoned Helipad - water treatment center - Water Processing plants, this phase is important because it opens two targets giving bonuses, namely the solar power station which removes 50% of the occupancy time targets of the opposing clan and the Helipad which gives 50% reduction time for advanced TP and the occupation of water treatment centers and plants yield important water points. There are 2 centers and 4 factories.
–PHASE 2 opening targets Central Reservoir - Munitions factory - Dev compound, these are three important targets of the game, the central Reservoir is the main target of the event and occupying it gives a great chance of victory - The Munitions factory grants the team 20% more damage and -20% enemy damage - The Dev compound allows the team to launch hordes of infected at the enemy in a building they control and thus weaken it.
–PHASE 3 opening of water collection points in total of 28 which appear randomly and refresh 3 times on the map. You have to send troops to harvest in the same way as for the gather of resources.
The three phases are specific, the time between phase 1 and 2 is 15 min, phase 3 comes 5 min after opening phase 2 and updates 3 times in 5 min intervals over the remaining time of the tank.
Reservists can only enter if there is space left 3 minutes after the start of the game.
The reservoir raid is a big pvp event, on its own seperate battle map. You will fight for occupation of different buildings to collect water (points) for your alliance.
In this event you will not lose any troops, all gets reset as it were before you joined the fight.
You can not entre the event if you have troops gathering or troops in hospital, But you can if you have troops in enlistment.
Above is the battle map with the water production of the buildings per minutes :
Solar Power Station
Bonus : -50 % timer reduction of occupancy
Occupation : +240/min
Number : 1
Abandoned Helipad
Bonus : -50% reduction timer for teleport availability.
Standard Time: 10mins
Occupation : +240/min
Number : 1
Water Treatment Center
Occupation : +1200/min
Number : 2
Water Processing Plant
Occupation : +600/min
Number : 4
Central Reservoir
Occupation : +1800/min
Number : 1
Munitions Factory
Bonus : +15% damage and -15% enemy defenses
Occupation : +240/min
Number : 1
Dev Compound
Bonus : Horde launch on the enemy
Occupation : +240/min
Number : 1
Water Tank (phase 3)
Random phase updated 3 times
Number : 25-35
Only alliances in the top 20 of the state can register. So first step is to get your alliance in top 20
Alliance members need to be HQ16 or higher to register
Only Alliance R4 and R5 can register an alliance
Leaders will need to find out what times is suitable for the whole alliance
Alliance Leader and R4 members can select 30 participants and 15 reservists .
The Alliance's total battle score will be based on the total battle power scores of the 30 participants and 15 reservists.
Members who join the Alliance after the registration phase cannot be selected as participants or reservists. As well members on the registration list can not leave the alliance until the Reservoir event ends the Sunday at 23:59UTC
Alliance rewards
Solo rewards by score
Solo points are made with the number of kills and water collected.
@Teddy : To get more points:
All buildings are important but if your team cannot control everything, make sure to occupy the buildings that give bonuses first so that you can utilize your gameplay.
You can have teams of hitters, occupiers and support.
Hitters can occupy building, once secured, Occupiers and support can handle it while the hitters attack settlements .
Occupying and controlling buildings during the Reservoir Raid will increase Alliance and Solo Purified Water totals . Some buildings also offer powerful benefits . Every 10,000 power of enemy troops killed while defending a building will earn 40 Solo Purified Water . Every 10,000 power of enemy troops killed while attacking a building will earn 80 Solo Purified Water . Neither contribute to the Alliance Purified Water total . Raid Participants have one free Advanced Relocator that will enter a cooldown period after use . When the cooldown finishes , it can be used again . You can also use Advanced Relocator items to relocate . Troops in the Reservoir Raid will not be killed in battle . They will only be wounded and sent to a temporary Hospital with an unlimited capacity . Healing wounded troops during the Raid will not consume resources . Once the Raid is over , any wounded troops will be healed automatically . Note that if a Settlement is attacked and loses the battle during the Raid the Settlement
Note that if a Settlement is attacked and loses the battle during the Raid , the Settlement burning rate is much faster than usual . If the burning is not extinguished , the Settlement will be relocated to the Safe Zone when Settlement Defense hits zero . Leaving the Raid mid - battle will result in losing all Solo Purified Water gathered up to that point . You will not be able to return to the battle for 15 minutes . Research , Alliance Tech , Chief Talents , VIP , Boost Items , and Skin benefits are effective during the Raid . Honors and State Skills are not .
Crédit : Robinos
Revision: Teddy
Update: Mrs. Danger