The horde is an event where infected people will try to penetrate all the colonies in your alliance.
Your goal is to resist them all together, to get better solo and alliance rewards.
All members of the Alliance will be attacked by the horde of infected! With each new wave, the attack will become more intense, but the rewards for success will also increase.
The infected horde will not plunder your resources, and only a small number of troops will be injured. A "peace flare" will have no effect on the infected: they will continue to attack anyway! The more you succeed in protecting your colony, the higher your solo and alliance rewards will be.
If the Infected pass through your defenses twice, your colony will no longer be targeted, but you can always go to your allies to help them. When all allies have failed twice, the assault will end.
You will not receive any rewards if you leave the Alliance before the rewards are given.
The Infected Horde can be triggered by an R4 or R5, he will choose the level (from 1 to 11). The horde lasts approximately two hours.
Sound the alarm! Horde of infecteds approaching! Prepare to defend the Alliance!
There are three types of attacks:
Waves 7, 14, 17 will attack 15 random settlements. You can send reinforcements to your other members that are being attacked.
Waves 10 and 20 will attack your Alliance HQ, you must defend your HQ against a large legion of zombies.
The others are attacking all the colonies/settlements. You must defend your colony and those of your allies against a zombie attack...
With each wave you can get the points from the following table per attacking troop.
👍 Tip to make the most points: You keep only one army in your colony and send the rest to the weaker players to help them hold out. As soon as you burn once, you call everyone back home.
You will be receiving Solo Rewards depending on your ranking.
Crédits : Request, Loup
Revision: Teddy