Assessment Tool #1: Blooket
Blooket is a similar tool to Kahoot, but with a much wider variety of assessment options. On Blooket, you create your own questions or you can import a Quizlet set for premade questions. Once the question set is created, you can host a review game. They have a standard option that looks like Kahoot but they also have games like Tower Defense, a Gold Chest game, a cafe game, and more. This allows students to review the information without a repetitive format. The game is also timed and requires students to do more than just answer questions correctly to win the game - they have to make strategic moves in the game.
Assessment Tool #2: Quizizz
Quizizz is a great review and homework tool for teachers. On Quizizz, you can create a variety of question types to assess student learning. You can assign a review game that either moves at the student pace or the teacher pace, which allows you to track students live. You can also use the homework feature, where students work completely asynchronously on the Quizizz.
Assessment Tool #3: Socrative
On Socrative, students join a teacher's classroom using their teacher's code. Teachers can then launch out a quiz, a quick question, and an exit ticket. As students respond, teachers can see their live results. A lot of the best features of Socrative, like manually grading short response questions, require a premium subscription. Overall, it is a useful tool for a quick check in on student understanding.
Assessment Tool #4: Quizlet Live
After you create a Quizlet text set, teachers can review that text set using Quizlet Live. Students join with a link or code and can be placed in teams to compete against each other or they can compete individually. If students work in teams, each student has either different definitions or different terms on their computer, depending on the settings, and they have to try and match the term or definition that appears on their screen. If a team/student gets a question wrong, they are bumped down to zero in the competition and have to try again. After the game, teachers can see which words students found particularly difficult.