Illuses Karmis is a mixed non-religious/religious organisation with varying beliefs surrounding the deity Galenor, an ancient eye of the void believed to be the lord of the Void of Arsgoetia. It is separated into many different guilds, all of which having separate beliefs- some don't even follow Galenor, and merely want to be a part of a collective.
Note: On your organisations page, you must specify both Illuses Karmis, and the guild you're in, if you choose to follow this organisation
From the streets of Traiford to the depths of the mountains of Kokubu, Illuses Karmis is a large following of divine beings who follow Galenor, the Destruction Lord, eye of the Void of Arsgoetia.
Followers of this cult are typically believers that his return will come, and put in their efforts to try and coax him out in their own individual ways, from simple tasks to much larger missions of destruction and trouble making. Beliefs can vary, however, and a lawful member of an Illuses Karmis guild isn't unheard of.
Each individual member of the Illuses Karmis typically follow two individuals: The head of their guild, and the high lord of the organisation, Ignis Noma. Depending on the guild they follow, members may be given branded names, or titles, which the members of the organisation will refer to them as during a meeting or if they'd under the guise of an Illuses member. There are multiple different guilds, some smaller and some larger, though normally only the ones with the highest influence take their tasks seriously.
Different guilds may follow different political characteristics. Some will follow beneath a single leader, some a matriarchy or patriarchy, and some will have a full on governmental system, from democracy to oligarchy, usually beneath a high council, but most commonly, totalitarianism - in the instance of Illuses Karmis guilds being a single controlling leader who monitors everything guild members do and eliminates any who dare to oppose them.
Not all guilds in Illuses Karmis follow the upbringing of Galenor in a destructive way. Some guild leaders have read the ancient manuscripts and understand Galenor's past of being a Creation God who got caught up in a misunderstanding and became corrupt. These specific guilds, while still following common law of the cult, believe that upon returning, Galenor can be rehabilitated into the Creation God he once was, and restore peace among the society of deities and high beings.
Taking part in these guilds is a much more secretive task than taking part in the most common, destruction based guilds. These guilds are often frowned upon by the other guilds for their differing opinions on the intentions of Galenor and what can be done with him and his power, but at the end of the day they're all accepted beneath the title of Illuses Karmis for having one similar goal - Resurrecting Galenor and using his influence on the world.
The Hakar guild is a democratic light guild following the belief of Creation God Galenor, lead by the priestess Jukeila Abine. The Hakar Guild is the largest of its kind, and somehow still manages to remain mostly undetected by the darker guilds. It proves to be the highest representative for the light guilds, proving that while they sound insane beneath this cult, they are possible and can be maintained. The guild regularly holds votes and meetings with their members, regardless of rank, to gain opinions on what their next actions should be and how they should go about bringing Galenor "home".
The Hakar Guild can be chosen as a starting guild.
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The Aknamora Guild is considered to currently be the most destructive of the Guilds. Beneath the rule of Natsume, an angry Magnoruta Scorcher with a thirst for blood and destruction, this guild is house mostly on airborne warships - such as Natsume's own, the thunderstorm. It is a heavily totalitarian guild, with Natsume being the main and only commander and the predecessor of a young fallen angel named Ash. This guild stops at nothing to complete their tasks, and as of yet, haven't failed Ignis a single time.
The Aknamora Guild cannot be chosen as a starting guild. To join, you must complete an initiation bounty.
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The Gaia guild is the second most influential of the light guilds, another democratic guild based around a high parliament of multiple leaders. The main Hawkmoth, Aladine, is a woman who believes everyone in the world should have equal amounts of power, and as such nobody in her guild is treated any less than the highest of the high members. They keep themselves situated in the grand canyons of Albor valley, close to the sand temples where they can use spiritual lands for prayers, protection and open adventure without worry or interruption.
The Gaia Guild can be chosen as a starting guild.
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The Daemonus Guild is a dark guild of Oligarchy, ruled by a high council of a round table of multiple high ranking officials, the head of the table being Hawkmoth Clud Bujon. This guild base themselves in the Neon District, and their form of destruction isn't literal destruction, but more the warping of the body and mind to ensure people follow their primal desires - preferring to destroy people and society from the inside out rather than practically.
The Daemonus Guild can be chosen as a starting guild.
Illuses Karmis is lead as a body by one singular leader, Ignis Noma. Each individual Guild additionally has its own separate leaders.