Find listed below details about the climates and basis of all of the regions, as well as the real world locations they once were. All regions can also be connected to different world language and accents (Found Here), as well as their corresponding cultures.
The regions aren't just inspired by the real world locations that resemble them: They are those locations, in the far future, repositioned and renamed on the new continental drift. Use this information wisely.
Regions marked as being uncharted cannot yet be used or travelled to.
Basis: Savannah, temperate woodland, jungles, grassy plains
Rear basis: N/A
Region: Northern (West)
Country Basis: N/A
Continental basis: Africa
The Ergo Wilds are one of two large, entirely naturally preserved regions within the world. This specific region is famous for being the warmest of the two, holding many of the world's entirely wild savannahs, jungles and temperate woodlands.
Rainfall is common in this region, and happens for at least 5 months a year, though not heavy rainfall. The remaining 7 months are almost entirely dry season. Not unbearable like it is in the two major desert regions, but certainly a challenge. Water doesn't become scarce or impossible to find and so surviving in this region during the dry season is entirely possible, though the sun, heat and long lasting days may just make your task harder.
Basis: Savannah, Outback, Dry desert
Rear basis: Ice spire, Ice hills, Swamp, Undead Swamp
Region: Western Centre
Country Basis: Mexico
Continental basis: North and South Americas
The largest and quite possibly most often visited region in the entire world, Karkana is a varying region of many different climates. The biome regions which lie within this region make the climate extremely varied across the entire region, There's something for everyone here.
Seasonal changes don't come and go quite as obviously as they do within the neighbouring Ergo Wilds. It truly depends on just what part of the region you're in: It's that big! Housing several different biome types, and even more different climates across its entire range, Karkana houses most of the world's species, residents and two of the oldest architectural cities standing in the entire world: Neverwinter and Oya.
Basis: Marsh, Rainy mountains, Swamps, Wet outback
Rear Basis: N/A
Region: Northern Centre
Country basis: Florida
Continental basis: North America
Although currently uncharted, Inkamaro has been adventured into many times in its past. It may not be noted anywhere within any maps, but there are many historical artefacts, scripture, and video documentaries/essays available which show just what the inside of Inkamaro is like.
It isn't believed to currently house any major locations or places of interest, though many preserved ''ruins'' have been discovered out here. It's unclear what civilization they may have come from as all remnants have been entirely lost to nature, but it's very clear they're ancient. Lost within the surrounding swamps and wet mountains, this entire region isn't one you want to enter without tracking equipment.
Basis: Unknown
Rear basis: N/A
Region: Eastern Centre
County Basis: Japan/China
Continental Basis: Asia
Theorised widely as the most dangerous location in the world to date, Sitseia has been entirely unexplored by outside forces ever since it's initial discovery 10,000 years ago. The people who visit here claim it to become dangerously cold around the borders, and should they step in too close, a high pitched, single frequency oscillation will drive them away.
Many have theorised about what could be in here, but for as long as no one can enter the region, it isn't clear. From the distant closeness they can achieve at the safest position on the border, distant mountains and towers are visible within, but only their silhoutettes; all of the buildings are entirely lost within the constant snowstorm.
Basis: Mountains, Taiga, Plateau, Plains, Cherry forest
Rear basis: Mystic
Region: Centre
Country basis: China
Continental basis: Asia
An extremely large and long region, Milanar is extremely difficult to traverse for many mortal individuals. The region is an extremely mountainous one, surrounded entirely by thick, winding biomes and mystical regions. Sitting right on the border of one of the three unstable regions, Milanar is most famous for its 'Psychedelic district.'
The Psychdelic district is located North-East of the small settlement of Kokubu within the mountains. Although not an innately dangerous location to the locals, this place is still teeming with corruption and mana. Disorientation and loss of direction is common within this region. Travelling should be cautioned.
Basis: Flatlands, Rainforest, Damp outback
Rear basis: Glacier, Frozen mountains, Hills
Region: North-eastern
Country Basis: China, Japan, USA
Continental Basis: Asia, North America
Famous for its open space and distant, beautiful, snow-capped mountains, Thaxunora is a wide location brimming with magical energy. Much of the world's magical power originates from within this region within well developed mana factories, mana water processors and a large city, although not yet publicly open.
Construction is often heavily looked into within this region, but will never be openly done on repeat until a public test with the currently existing, in construction city is complete, predicted to last 20 years. While the magical energy is useful, it could also prove fatal if in extremely large quantities - and natural preservation is important.
Basis: Mesa, outback, rock desert, desert valley
Rear basis: Snowy plateau, mystic
Region: Far East
Country basis: Arizona
Continental basis: North America, Australia
One of the two most influential desert regions in the world, Albor Valley is a historically rich region, well known for its rich farming and mining history and potential. This valley is an extremely hot and rich one, perfect for growing crops of all kinds. Typically the entire region is a mesa desert, made entirely of deep valleys surrounded by orange cliffs and snowy tops.
Set under no particular rulings, the only regions which are heavily protected are within the city of Ailyr Reach, located in Far Peaks in the far east corner, and the many historical sites of the wild. Not only is this region famous for its farming and mining integrity, but its also believed to house the missing link between the overworld and a legendary lost dimension: The Shadow Oasis.
Basis: Mesa, outback, sand desert, burning desert
Rear basis: Glass plains, glass forest, glass desert, ashen lands
Region: Far East
Country basis: Australia
Continental basis: Oceania, Africa (Northern)
The hottest and most dangerous region scientifically, the Hakemian Desert is a broad and ancient desert, and possibly one of the oldest regions present in the new world. The desert on average reaches up to 70-80 celsius midday, and has extremely cold nights, sometimes dropping as low as -10 celsius.
Scientific study as shown that the region was once entirely submerged at the base of a volcanically active ocean, the extreme heat from within the depths of the steam vents burning the sand into the large glass spires and plains present today. Often described as being ''the Mosaic valley'', these locations can only be inhabited by the most brave of individuals. Somehow, some of the largest arsonist creatures (such as the famed Sand Dweller) survive within these plains with full integrity.
Basis: Snowy plains, Taiga forest, Snowy outback, Hotsprings
Rear Basis: Rocky mountains, snowy mountains, volcanic ash lands
Region: Far North
Country Basis: USA (Yellowstone National Park)
Continental Basis: North America
A rather and moderate region, the Ciarmar Wilds are accessible only through the unstable lands between it and Karkana, or by boat and mountain climb from the northern reaches of Thaxunora. This entire region is an unusually high up set of snowy forests, plains and mountains surrounding an area of high volcanic activity.
The volcanic activity present here is not believed to be a threat to the rest of the world, 'nor the rest of the region. Although cold, it is entirely safe to live here and many different- albeit small- settlements have made themselves at home here amongst the cold nature and the broad amount of wildlife which thrives among the forests.