Roleplay Etiquette

Tier-based Roleplay

T-6: One word posts

T-5: One line

T-4: 2-4 sentences

T-3: 5-8 sentences

T-2: 9-12 sentences

T-1: Multipara

T-0: Literate (They call it advanced para)

T-00: Novella

T-000: Advanced Novella

Quiazal legacy is primarily T-3 to T-1. Some players (such as the owners) may use T-00 and T-000 as well. We do not use T-6 and T-5

Roleplay Structure

Single Line/One Line - Roleplay which is widely unaccepted in the more advanced of servers, much like this one, and is a roleplay which revolves around completing a post in only one or two lines with simple actions. Provides little to no detail on the environment or character, and sometimes can be limited to just a line of dialogue.

Literate/Para - One of the most used styles of roleplay in this server, usually revolving around one paragraph. This roleplay can be combined with one lining to provide a detailed paragraph to set the scene, followed by separate lines of dialogue.

Advanced Literate/Multipara - The most commonly used style of roleplay in this server, revolving around the writing of multiple (usually a minimum of 3) paragraphs worth 3-4 lines each. This roleplay provides plenty of detail and structure for the next poster to build off of.

Novella - A roleplay style usually used in the most advanced of storytelling scenes, this roleplay style can reach anywhere from 2-6 Discord messages and usually contains up to 10 paragraphs, maybe more. It's the most detailed of all the roleplay structures we use and will provide individual details on everything possible that will add to the scene.

Active and Passive

Active roleplay:

Active roleplay is the most common form of roleplay used for questing scenes. This roleplay moves at a constant pace and often works around structured roleplay to maintain pace of story, order among players and to progress without the roleplay becoming tiring.

Active roleplay can also be defined as engaging roleplay, roleplay which provides the other players to continue with enough content to keep it engaging and interesting.

Passive roleplay:

Passive roleplay is the most common form of roleplay used in passive scenes and freeform. The roleplay moves at a slow pace, and instead of a scene taking up to a few hours, these scenes can go on for weeks, or even months at a time.

Passive roleplay can also be defined as roleplay which doesn't engage all other players, and can be considered self-centred, self-fulfilling or not fun. If your roleplay is considered passive roleplay in this context outside of the questing and scene definition, it could do with storytelling improvement.

Either form of roleplay can be used in combat, questing or freeform roleplay. When roleplaying out a scene, be sure to specify with the players whether your roleplay is active or passive.

Attributive (d20) and Freeform

Combative roleplay:

Combative roleplay is, as the name suggest, roleplay which utilises combat. In Quiazal Legacy, combative roleplay will always go hand in hand with either dice and statistical or freeform roleplay.

Players have the option to either use or not use their dice and statistics in one on one and private scenes. When you advertise for a scene, or begin roleplay with a partner, make sure to check for their preference.

Dice + Statistic:

Dice + Statistic roleplay is roleplay which uses dice rolls and character stats. Any roleplay can utilise dice rolls (refer to skill checks) in different ways, it doesn't have to just be combative.

In Quiazal Legacy, the most common place you'll find dice + statistic roleplay is in combat. Refer to the combat page.

Freeform roleplay:

Freeform roleplay is the most common form of roleplay used in scenes outside of combat. Freeform is a type of passive roleplay, and happens in personal scenes outside of questing for basic interactions.

Freeform combat is simply combat without the dice rolls. It's much harder to do against other players in a stat based server, which is why unless people are fighting themselves everyone has to use dice rolls and their statistics.

Structured

Structured roleplay is the roleplay we use in active questing or freeform scenes. This type of roleplay is when the lead player (the arranger of the scene) puts an order of posting in place and controls how the scene plays out, I.E. how many times players should reply per turn, whether they should do freeplay or be following the story, and prompts for skill checks and dice rolls.

This type of roleplay is used in questing because it makes following active scenes a lot easier and prevents people from getting confused as to what's happening. It's commonly used in tabletop games, such as D&D, to maintain order in combative scenes and to allow everyone to keep up. Occasionally pauses will be issued in roleplay, either to allow everyone to catch up with their replies, to allow the GM, staff member or questing host to do their next leading post, or to allow time to ask any needed questions.

NPCs

Players have the privilege of only having to apply their main characters. Other characters can be NPCd and DO NOT have to be applied should they be under the following criteria:

  • A character's family member

  • Organisation leader/NPCd members

  • Companions

  • Characters you wish to introduce secretly with a plot twist (which you can then apply after the plot twist)

  • Any other side characters

  • Characters for questing plotline

  • Locational NPCs (Stall owners, environmental characters, civilians ETC)

If you plan on using an NPC for combat, either in a questing scene or combat suddenly becomes relevant to them, then be sure to keep track of what stats they have. An NPC MUST be the same level you can apply for your server rank.

Any NPC can be converted into a full character with the same application process you would normally use.

Players who use their NPCs inappropriately, to metagame, to try and eliminate other peoples' characters or to ruin and mingle against plotline will lose their privilege of using non-applied NPCs until further notice.