Template Walkthrough

Standard character profile

Species - Their species, from the Species page

Sex - Their sex, or gender

Age - Their age

Current Residence - Anywhere accessible in the world that they live, typically from Locations or the biomes in Climate. Can also just specify a region, or if they're transient.

Family - Typically NPCs, any members of their family

Partnerships - Partnerships they attain through their roleplay progression

Affiliations - The organisation they follow from Organisations and Beliefs. This is MANDATORY.

Deity - Can be left blank, deities are currently not implemented but will be in the future. The Celestial Pantheon.

Religion - The religious belief they follow from Organisations and Beliefs. This is MANDATORY.

Total gold - The amount of gold you can begin with for your in server rank. See Progression/currency.

Total Crystals - The amount of crystals you obtain throughout your roleplaying path. See currency.

Societal Rank - Their societal rank based off of how much money they have. See Roleplay-based Progression

Standard ranking profile

Total EXP - The amount of EXP your character has. All characters begin with 0.

Level - Their level, based off of how much EXP your character has and what level you can begin with at your rank. See Progression.

Essences - The essence your character has within them. See Essences.

Magic Type - The magic types your character uses. See Magic Types.

No. of spells - The amount of spells and abilities your character has, for admin and player convenience.

Magic Rank - Your magic rank. See Roleplay-Based Progression

Combat rank - Your combat rank. See Roleplay-Based Progression

Affiliation Ranks - The rank you have within your organisation. All ranks can be found at the bottom of your organisation's page in a table, on Organisations and Beliefs. To rank up, you must buy your next rank with reputation points. See Roleplay Advancement.

Religion Ranks - The same as the above, but for your religious belief.

Reputation Points - The amount of reputation points you have, given as rewards for completing scenes.

Inventory

Total IDP - The amount of IDP you have. See Inventory. All characters start with 2 IDP.

All of the items in your inventory are based on the locational inventory table. This defines what everything is, what it does, what should go there and whether you can immediately apply something into that position.

Locational Inventory Table

Companion

The companion is not a mandatory part of your character sheet.

Name - The name of your companion.

Level - Your companion's level. This coincides with (is identical to) your character's level.

HP - Your companion's HP. Character HP + Character CON mod

In the box where you detail your companion, you should detail their species, abilities, whether they're magic or mortal and what they look like. More information can be found Here.

Attributes

Base - The BASE attributes, specified on the table of your species.

Earned - Where you place your AP. Do NOT change the BASE column, place it here.

Total - Base + Earned = Total.

Modifiers - The modifiers based on the total.

Strength (STR): Your physical power, athletics and force

Dexterity (DEX): Your crafting and handwork ability, typically in thievery, item crafting and disarming other players.

Constitution (CON): Character's overall health, endurance, stamina and survivability.

Intelligence (INT): Logical thinking and calculation as well as knowledge of the general lore. Affects how much your character will know of the world.

Wisdom (WIS): Perception and metaphysical knowledge, affects your magical ability.

Charisma (CHA): Interactive ability, including: Deception, intimidation, seduction, as well as their personality and how others will perceive them.


Dice and Info

MD - The number an enemy needs to match or exceed to hit a MAGICAL attack. Calculated by: Int mod + Wis mod + 10. It scales as these mods increase.

AC - The number an enemy needs to match or exceed to hit a PHYSICAL attack. Calculated by: Str mod + Dex mod + 10. It scales as these mods increase.

HP - Your hit points/health points. Calculated by 20 + Con mod, and scales with both your con and however much you earn per level up. See Progression.

Scales - Armour points added by IDP being put into armour. See Inventory. All characters start with 0.

Resistances - The resistances of your species.

Weaknesses - The weaknesses of your species.

PHYS Dice - The dice for your physical attacks. Starts at 1d8, scales based on level. See Progression.

RAN- Dice - The dice for your ranged attacks. Starts at 1d8, scales based on level. See Progression.

Heal Dice - Your healing dice. Starts at 1d4, scales based on level. See Progression.

AP - Attribute points, the points you spend on levelling your attributes. Every level up you gain +2 points. You begin with 0.

Prof Bonus - Your proficiency bonus/how much is added to proficient skills. See the table on Progression to see how much you have per level. You start with 2.

Bio-Enhance - The bio-enhancement listed for your species.

Skills

All of your skills are required to be filled out to see how much you roll when completing a skill check.

Each character can pick 4 proficient skills (which have the prof bonus added to them.) The rest are filled out based on the attribute modifier corresponding to it.

Some species have additional proficient skills. These use both the prof bonus and the number specified next to it.

Additionally, a skill tree is available to be filled out. Place this in the specified box. Instructions can be found on the sheet, linked in the #templates channel.

Physical Profile

Character Physique

✦ General description of features (Hair colour, eye colour, skin tone, height)

✦ Typical outfits

✦ Traits individual to them

✦ Disabilities/injuries/scars etc

MINIMUM: 3 PARAGRAPHS CONTAINING THE ABOVE INFORMATION

OU CAN INCLUDE EXTRA DETAILS IF YOU WISH, SUCH AS:

✦ Any changes in appearance

✦ Multiple appearances over time

✦ Forms

Cognitive Profile

Detail your character’s personality and mental traits here.

PERSONALITY/MENTAL DETAILS MUST INCLUDE THE FOLLOWING:

✦ Personality

✦ Phobias and Philias

✦ Communication skills

✦ End Motivations

✦ Vices and Virtues

MINIMUM: 3 PARAGRAPHS CONTAINING THE ABOVE INFORMATION

YOU CAN INCLUDE EXTRA DETAILS IF YOU WISH, SUCH AS:

✦ Mental Disabilities

✦ Any other burdens or details

Physical Combat

PHYSICAL COMBAT MUST INCLUDE THE FOLLOWING:

✦ Combat Style

✦ Melee/Non-magical weapons

✦ Any Extra information you wish to add

MINIMUM: 2 PARAGRAPHS CONTAINING THE ABOVE INFORMATION


Magical Combat

MAGICAL COMBAT MUST INCLUDE THE FOLLOWING:

✦ Magical Style

✦ Physical Description of magic (Colours/Styles ETC)

✦ Magical Weapons/Items

✦ Their magical ability

✦ How and when they may use their custom spells

✦ Any Extra information you wish to add

MINIMUM: 3 PARAGRAPHS CONTAINING THE ABOVE INFORMATION

Origin Story

ORIGIN STORY MUST INCLUDE THE FOLLOWING:

✦ Childhood experiences

✦ Important events on the timeline

✦ Significant events in the character’s lifetime

✦ Any information about family and interactions

MINIMUM: 4 PARAGRAPHS CONTAINING THE ABOVE INFORMATION