Common Science

The most common scientific studies you may encounter in the world, and different techniques your characters can use for the creation of their own items and weapons, or general interaction with the world.

Enchantments

Enchanting is a process which can be done on anything and everything, and involves the infusion of different types of magics, or simply empowering and purifying a substance. There are two main pieces of technology used for enchanting:

  • Enchanting Urn | The enchanting urn is used for enchanting substances in an effort to empower them

  • Enchanting Altar | An enchantment table used on armour, tools, weapons and different pieces of technology or materials.

Each piece of technology uses a different method for enchanting:

*The enchanting urn

  • Fill the urn with the substance you intend to enchant

  • Place on the lid of the urn with an open centre filled with fire opal (this is key to ensuring the enchanting process works)

  • Place the urn over the top of a magical source. This source has to be the type of magic you wish to imbue the substance with.

  • Leave it for 1-10 hours depending on how filled the urn is. There is a chart on the side which shows how this works.

  • When complete, the fire opal will glow the corresponding colour of the magical energy. You can then remove the urn and the enchanted substance.

*The enchanting Altar

  • The altar is a much larger piece of technology. It must have a room, or section of a room, dedicated just to the machine.

  • Ensure both natural light and a magical source can reach the amour, tool, weapon, item or material you wish to enchant

  • In the bottom chamber of the alter, place an item or source of magical energy which can enchant your chosen item with your chosen energy

  • Enchanting at the altar must be done during the day, or during a full moon, when natural light can reach the item

  • It may take up to 5 days for an enchantment to be complete depending on how large the item you're enchanting is

  • When complete, the item will have a faint glow or aura that resembles the magic essence you enchanted it with.

  • The source of magic will be gone if you do not use a renewable source by the end. Do not use an expensive source if it isn't renewable.

No two enchantments are the same, even if they use the exact same source of magic. The amount of light reaching an item, or the time taken, will never be identical and will always harbour a different result. Play around and see which enchantments work best for you.

Animating

The process of animating is a unique mechanic which revolves around fiddling with the individual timelines of anything placed within the animator. An animator is a small chamber resembling a fume cabinet which needs to be powered by some form of magical source, whatever you feel would be best to use for the animating process.

Animating revolves around revealing hidden secrets, repairing broken tools or restore anything lost. This definition is relative, as animation as a utility can change depending on just what is placed inside of the animator. It's most commonly used to translate ancient writings or bring non-living, non-sentient objects, materials or substances to life in the form of tiny golems.

The following can be placed in an animator:

  • Any Material or Substance

  • Ancient tablets or scripture

  • Cryptic hearts

  • Broken or damaged tools or armour

  • Animatic materials

  • Anything else specified when obtained

The underside of the animator is based around UV light, and as such the best source of power for the animator is in the form of the Darkstar Quartz, a UV reactive oxygen-sulphur based Quartz crystal which can be found on the Materials page. Additionally, Enchanted Miasma is often used as a secondary source of power in the tubes which sit either side of the animator. This is used on Cryptic Hearts or Materials to give them sentient life.

Darkstar crystals can lose ''charge'' as a result of the animating process. They can be used in an animator 10 times before they need to be recharged, which can be done by leaving them in the sun for another 10 days - or under pure UV light for another 10 hours.

Alembics and Asbectrus

Potion brewery is done using an alembic, a piece of brewery apparatus designed for distilling brews and concoctions, as well as an infuser, used to actually mix together the required ingredients for the brew. The ingredients alone mixed together in an infuser will not make the final potion, and it will be a dud or 'fizzle' with no effects. The alembic is key to ensuring the potion will work as it should.

There are three parts to the alembic:

  • The distillery chamber, a large glass chamber where the mixed concoction from the infuser is placed

  • The transportation tube, a rubbery tube connecting the distillery chamber to whatever potion bottle you connect to the alembic

  • The potion bottle, a component you add to the alembic yourself to collect the potion. Any bottle can be placed in an alembic.

Distillery requires a heat source beneath the distillery chamber, which can be provided by any means you wish that provides heat. Most distilling processes take on average 5 hours, though some can be done faster depending on the type of alembic used. The heating process creates steam and flames, and so should be done in a well ventilated and clear, open space.

During these 5 hours, the liquid within the distillery chamber will be transferred down the transportation tube and poured into the potion bottle provided in a more pure form. What's left in the distillery chamber at the end can be cleaned out and removed as it is waste which holds back the effects of the potion, exactly why the process must be done.

What's now left in the potion bottle is the complete potion, ready to drink with complete effects if it was created correctly in the infuser.

Asbectrus is the process of preparing the ingredients correctly for infusion and distillery. This is any process which involves preparing it, including enchanting, purifying, grounding or crushing and any other method you may use.

Purification

Purification is a simple but necessary process when preparing certain materials or substances for the use of alembics or for creating weapons, armour and tools. This must be done in a purifier, a cauldron like bowl extremely similar to the infuser which must be filled with water and heated.

Purification requires a lot of heat, especially when being done on crystal ores. This process gradually melts or crumbles away any rock around a crystal and reveals the crystal in its purest form. This must also be done with extreme care as doing it too hot will melt away the crystals too, and leave you with a dirty molten heap of rock and crystal.

When purifying a substance, say for example Purified Miasma, simply replace the water with the liquid you wish to purify. Heating isn't necessary for purifying substances, especially if they're already hot, and instead must be ran through the filter which lies as a simple gauze-cage wall, which can be inserted into the centre of the purifier.

Infusion

Infusion is the most necessary step when brewing Alembics and is the process of actually mixing, or infusing, the ingredients for the brew together ready for Distillation in an Alembic. This is done in a simple lead cauldron bowl filled with water, or whatever other liquid is necessary to make the brew perfect. This is simply the mixing stage and no special steps are required, just liquid and a gentle heat beneath the bowl.

Place all the ingredients for the brew, perfectly measured, into the infuser and mix with whatever is necessary. After that, you can leave it alone until the brew becomes the expected colour of the final potion. At this point, you can let it cool (do NOT put hot contents into an Alembic), and once it's cool you can pour it into the distillery chamber of the Alembic ready for brewing.