Art Trouble - Shapes
Finding Zero - Addition
One Two Tree - Counting
The Very Mathy Caterpillar - Number Sense
Two Magic Ladder - Place Value
Ogre Ella stole our Home - Subtraction
Five's Birthday Bash - Addition -Combinatorics
Symmetry - Bee
Fibonacii - Chamelion - Addition - series
Odd Even
Inside My Homework Book - Where did the numbers come from - Hieroglyphics - History
Prime Numbers
Fractions
Multiplication
Division
Decimals
Negative Numbers
Money
Lucky Number
The Very Mathy Caterpillar – A curious caterpillar discovers patterns in nature, counting leaves, arranging food in Fibonacci sequences, and exploring symmetry in its wings. (Teaches: Fibonacci sequence, symmetry, patterns in nature)
The Day the Numbers Napped – Numbers take a snooze, causing clocks to stop, prices to vanish, and math problems to freeze—can a clever kid wake them up? (Teaches: Number importance, real-world math applications)
The Day the Numbers Needed a Break – Numbers are overworked and demand a vacation, leaving kids to figure out math in creative, number-free ways! (Teaches: Problem-solving, estimation, visual math techniques)
Monsters Love Multiplication –
Dragons love Math: Dragons are obsessed with sorting, measuring, and counting their taco toppings, but when they run out of tacos, they must solve a tricky word problem to get more! (Teaches: Counting, addition, measurement, problem-solving)
Dinosaurs love Division
The Chamelion who ate Numbers - Fibonacii
We Don’t Eat Our Math Work! – A group of kids learns math by baking, discovering fractions, measurement, and division while trying not to eat their delicious lessons. (Teaches: Fractions, measurement, division, real-life math)
Frogs Love Fractions
Dragons love Decimals
Bees love Symmetry
(Where the wild things are) Where the Wild Numbers Are – A child’s room transforms into a world of mischievous numbers, each with its own special ability, from prime numbers to even and odd numbers. (Teaches: Prime numbers, even & odd numbers, number properties). This could be about Prime vs composite. Odd vs Even
If You Give a Duck a Math Problem – A mouse’s simple request for cheese leads to a series of real-world math challenges, from measuring, estimating, and division to solving puzzles! (Teaches: Problem-solving, estimation, division, fractions)
The Kitten Wants a Calculator! – The pigeon insists it doesn’t need to learn math because it has a calculator… until the battery dies, and it has to use mental math to get a snack. (Teaches: Mental math, arithmetic strategies, estimation)
Chicka Chicka 123 – Numbers climb a tree in a rhythmic adventure that introduces skip counting, number patterns, and how numbers relate to each other. (Teaches: Skip counting, number sequences, patterns)
Goodnight, Math – A bedtime story where numbers help a child drift off to sleep by counting in creative ways—by twos, fives, tens, and even fractions of sheep! (Teaches: Counting patterns, skip counting, fractions)
The Missing Hundred Chart – A class wakes up to find their beloved hundred chart is missing! To find it, they must use clues that involve number patterns, odd/even numbers, and place value. (Teaches: Number patterns, place value, counting strategies)
The Chicken who baked Pie
Art Trouble - Leave. Review - https://sites.google.com/view/art-trouble/home?authuser=1&pli=1
https://sites.google.com/view/thekindercookiepress/home
IMPORTANT:
Make the content readable for Elementary.
Keep examples relatable to Disney Movies or PBS. Great to appear in searches.
Bring the core concept and Freebies connected to your Book. What value does your book provide in the context? You want people to buy your books and courses, not others'.
Come up with many creative ideas to market your own books. As your content gets cumilitive, you can SELL it. You cannot sell activities for others's books.
STEM https://www.teacherspayteachers.com/Product/FAIRY-TALE-STEM-Activities-48-Challenges-Family-STEM-Night-Homeschool-2863905
Current Demand:
Interactive Video Game Math Apps:
Popularity: These are highly popular due to their engaging, immersive, and interactive nature.
Market Growth: The educational technology market, including math apps, is projected to grow from USD 85.8 billion in 2020 to USD 181.3 billion by 2025 .
Usage Statistics: Over 74% of teachers report using digital games for instruction, with math games being the most commonly used .
Story-Based Math:
Emerging Trend: While not as dominant as video game apps, there's growing interest in integrating narratives into math education.
Engagement: Studies show that contextual learning through stories improves engagement and retention. A report indicated a 22% improvement in math test scores when narrative techniques were used .
Preferred Method by Parents and Educators:
Interactive Video Game Math Apps:
Engagement and Motivation: These apps are preferred because they actively engage students, making learning fun and less of a chore.
Feedback and Adaptability: They provide instant feedback and can adapt to a child’s learning pace, which is highly valued by educators .
Story-Based Math:
Conceptual Understanding: Parents and educators value story-based methods for their ability to make abstract concepts concrete and relatable.
Holistic Development: This method is praised for fostering creativity and critical thinking alongside math skills .
While interactive video game math apps currently lead in popularity due to their high engagement and adaptability, there is a notable and growing interest in story-based math for its depth in conceptual understanding and holistic educational benefits.
MarketsandMarkets. (2020). "Educational Technology (Ed Tech) and Smart Classrooms Market."
Statista. (2021). "Global e-learning market size 2020 & 2026."
Joan Ganz Cooney Center. (2019). "Teacher Attitudes About Digital Games in the Classroom."
Journal of Educational Psychology. (2017). "The Impact of Narrative Context on Math Learning."
EdTech Magazine. (2020). "How Digital Games Are Used for Learning."
Educational Research Review. (2018). "The Role of Storytelling in Mathematics Education."
What kind of media do educators and parents use to foster Math literacy in grades k-5? List sources.
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Educators and parents use a variety of media to foster math literacy in grades K-5. These media types are chosen based on their ability to engage young learners and enhance their understanding of mathematical concepts. Here are some of the most commonly used types of media:
Educational Apps and Interactive Games
Examples: Prodigy, Khan Academy Kids, Mathseeds
Source: EdSurge, "How Digital Games Are Used for Learning"
Books and Story-Based Learning
Examples: "Sir Cumference" series by Cindy Neuschwander, "The Grapes of Math" by Greg Tang
Source: National Council of Teachers of Mathematics (NCTM), "Using Children's Literature to Teach Mathematics"
Hands-On Manipulatives and Kits
Examples: Base ten blocks, pattern blocks, math puzzles
Source: National Science Teaching Association (NSTA), "The Importance of Hands-On Learning"
Online Videos and Tutorials
Examples: YouTube channels like Math Antics, Numberblocks, PBS Kids
Source: Common Sense Media, "Best Math Games, Websites, and Apps for Kids"
Worksheets and Printables
Examples: Printable math worksheets from Education.com, Teachers Pay Teachers
Source: Education Week, "The Role of Worksheets in Math Education"
Educational TV Shows
Examples: "Peg + Cat," "Cyberchase"
Source: PBS Kids, "Math Shows for Kids"
EdSurge: How Digital Games Are Used for Learning
National Council of Teachers of Mathematics (NCTM): Using Children's Literature to Teach Mathematics
National Science Teaching Association (NSTA): The Importance of Hands-On Learning
Common Sense Media: Best Math Games, Websites, and Apps for Kids
Education Week: The Role of Worksheets in Math Education
PBS Kids: Math Shows for Kids
The Math repetition that children dread, do we really need it?
Is albegraic thinking in Kindergarten an overkill?