These creatures are in tune with nature and magic. They are skilled at identifying, manipulating, and once upon a time, purifying magic in the environment. It is rumored that they are the only species who can purify the corruption in the environment, though it seems like the skill has weakened over the centuries. Due to their innate magical abilities, they often live for centuries with the oldest Motti rumoured to have lived over a thousand years. They're typically a friendly, selfless species and the most common species in Lucerna.
Before the Age of Corruption, it is said that there were dozens of subspecies and subtypes of Motti. As time goes on, more and more subspecies are discovered.
Currently it seems there are only a few regularly occurring subspecies... Maybe you will discover the next one?
Animotti
Arthramotti
Dyamotti
Fodamotti
Plantamotti
Lepidlanvhi created the Motti based off of the butterflies and moths she observed in the natural world.
The little creatures were beautiful, yet fragile. She wanted to create something in their image, wrought with beauty but more sturdy to handle the dangers of the world.
In Lucerna, infusion is a common method of reproduction, not just amongst the anthroids but amongst the beasts as well. Keystones are concentrated spheres of magic that bubble up deep from within the earth, usually from thermal or underground springs. These keystones are what Lepid used to create the first Motti.
Infusion Stage
An Inert Keystone infuses into a Lepistone which infuses into an Active Keystone.
Above, the blue and green inert keystone is found in springs, near thermal heat vents and in bogs or swamps which may have springs producing fresh water from deep in the earth. They may also be found in aquifers or cave rivers.
When an inert keystone accepts manai essentia in infusion, the keystone will change colors into yellow and green, and slowly form a tennis-ball shaped pattern. Overtime, the simplified pattern expands to appear like two pairs of hands cupping the center and rapidly expands in size. At this point it becomes a Lepistone.
Lepistones will continue to grow larger until they are about the size of a canteloupe. As they are growing larger, the exterior hardens and the fingers appear to spread, revealing an active keystone in the center which will give off a soft yellow-green glow. At this point, the Active Keystone continually draws essentia from its surroundings or infusions while a nymph forms inside. After some time passes, the shell will crack and crumble as a nymph hatches.
Egg > Nymph > Chrysalis > Adult > Wither > Dust
When an inert keystone is infused with manai, the essence of light, and slowly hardens over time it becomes a Lepistone. The time may fluctuate depending on the concentration of essence and the rate at which it absorbs the essence, but it will take at least one year to harden. Once hardened, the keystone becomes a yellow-green Lepistone. The outer layer of the lepistone will crumble as the egg within forms a firm shell and expands rapidly over time. Once around the size of a canteloupe, these eggs will then begin to incubate as they form Motti within them. These eggs may lay dormant for decades before they're ready to hatch while they continue to absorb a variety of magical essences located in the environment. This is called passive infusion and it can take upwards of fifty years for a Lepidstone to hatch in this way. With passive infusion, the egg will absorb traits from things directly around it's environment, including other anthroids, which will help determine what subspecies the Motti becomes once it hatches.
Currently, the process is more often sped up with a modern infusion technique, driving the waiting time down to about a year. Magical essences are extracted from various elements, fauna or flora, or any other items and instead poured onto or injected directly into the egg, which instantly absorbs the essences. Once absorbed, the process cannot be reversed, and those essences will directly determine what subspecies the Motti may become, though there is not an exact science to forcing a particular subspecies. Modern infusion is the primary way of creating the Dyamotti subspecies, as they are extremely rare to form through passive infusion.
When the egg is ready to hatch, it will begin to glow, though will not hatch until the next Starfall. Starfall is a natural cosmic occurance that happens on the night of the full moons, where there are meteors that fall all through the night and following day.
A nymph will hatch from the egg, often yellow or green in color initially. The Nymphs will have two sets of arms and fluffy nubs where their antenna will grow. Nymphs also have little chunky nub tails that help them balance as they learn to walk. More often than not, Nymphs will crawl on their bellies, using their second, lower set of arms to walk. The Nymph stage typically lasts 16-20 years.
Nymphs grow very quickly as they continue to absorb magical essences from their environment. Around age 5, their fluffy nub antenna begin to shift into their subspecies antenna, fully transforming within a month. Though their subspecies are already determined, they may continue to absorb a variety of essences in a sort of manasynthesis as they continue to grow. Their antenna are direct visual representations of how healthy the Nymphs are and how well they're growing. After age 6, ideally the antenna will have grown comically large, often shedding and growing longer as they continue to absorb and purify essences. Unlike adult antenna which may be harvested once loaded with essence, nymph antenna do not retain magical potency as they shed or pop off. When nymphs have their antenna removed regularly, or are prevented from absorbing a healthy amount of essence, their antenna will wither and shrink. Accompanying this visual change is a very obvious, physical ailment where their second set of arms drop limply by their side and they may have rings of darker colors around their abdomens and nub tails. If they enter they chrysalis stage in a withered state, they may not come out of it. It's very important that as they reach the chrysalis stage that they are vibrant white, yellow, and/or green.
When a nymph is ready, their antenna will drip a sticky, glowing, yarn-like substance. Instinctively the nymph will start wrapping themselves in this substance. The time it takes for a nymph to build their chrysalis can vary greatly depending on their health. In modern times, families will dedicate a temporary shrine where the nymphs will enter their chrysalis stage safely and comfortably. In caretaker lodges, there are usually garden shrines dedicated to this stage as well. In terms of public settlements, towns and cities, there is often a public Chrysalis Shrine, looked after by Caretakers and Clerics to let those who have grown up wild or with no families a place to safely transform.
In the Chyrsalis Stage, all Nymphs liquify and reform into their adult forms. Typically they will mirror the markings they had as nymphs, but it is possible to become an adult who looks completely different, however the subspecies cannot change in this process. They will remain the same subspecies that they were as a nymph. As adults, they will shed their second set of arms. They will gain ears and tails specified by their subtypes and their ears may change from the typical floppy or pointed to their dictated subspecies's ears.
On the outside of the chrysalis, the chrysalis will glow until the transformation is complete or the nymph passes on. If the transformation is successful, the white yarn-like substance will wither to varying shades of green and take on a straw-like texture. The fully fledged adult will push through them when they are ready, though at this stage it is safe to remove the green straw to assist them. It is typically frowned upon to break open a chrysalis however, especially when it's healthy.
If the transformation is unsuccessful and the nymph passes, the white glowing yarn will dim and wither to a black straw. Over the course of a few days to a few weeks, the black straw will continue to crumble, eventually crackling into black dust. To interact with the chrysalis that has turned black is considered bad luck and those who do may temporarily be cursed by Unluckies. It is only safe to clean up the failed chrysalis once it crumbles into black dust, losing it's shape. For this reason, many refuse to touch the black dust or go near failed chrysalis pods. Shrine Keepers or Priests of the Guiding Light may clean up the remains without becoming cursed.
Once entering the Adult stage, Motti will grow very slowly over time, capping out of growing around 50 years of age. They do not have growth spurts and don't typically grow very large. Most Motti will fall between 80-150cm as adults. While abnormal, there has been recorded incidents of certain Motti reaching 200cm.
This is the winding down stage of a Motti's natural life. At this stage, Motti's typically hunch over and have arched necks. Their ears begin to droop and their antenna no longer regrow, and instead turn white and begin to wither. This stage can last decades as the Motti's health and magical abilities naturally decline. Once the antenna wither to coarse nubs, reminiscent of their nymph antenna, they can no longer perform magic and within the span of a few years, will begin to physically wither. Their fur becomes pale, coarse and fragile, breaking off and quickly deteriorating into typically yellow or green dust. Starting at the extremeties, they begin to crack and wither, with their markings and colors fading into white, yellow or light green. When the final day comes, the Motti will remain still and motionless, taking in slow breaths as their bodies begin to crumble. The time it takes the body to crumble typically ranges from a few hours to a few weeks, but never lasts more than a month naturally. During the crumbling phase, they often don't feel much pain, despite the unsettling crackling and crumbling spreading across their bodies.
As the Motti draws its final breath, the body becomes fragile as the last of the magical energy disperses into the environment. The body is a shell of dust which easily crumbles when disturbed by the wind or other sources. Many Motti will take small amounts of the dust of their loved ones and infuse it into jewelry or wind chimes which are hung in shrines or in homes. Dust Chimes are sacred and respected, and if one finds they want to let their loved ones go, may leave the chimes at a Shrine to be cared for by Clerics. It is not uncommon to use the dust of a loved one to reinfuse new keystones.
There are many ways that honor those who have passed. It is also natural to gather the dust and spread it on or around places the former Motti loved. Despite the dust retaining immense magical potency, it is taboo to use Motti dust for any type of enchanting or infusion outside of very specific rituals.
The process remains similar. Regardless of what stage of life a motti is in, when they are injured the color may drain from the fur as the magical essence withing the body attempts to repair the problem. If the injury is too great or the motti has lost too much blood, then within a matter of minutes, the antenna will wither down to nubs. If this happens, there is no saving them. The passing may happen between a few hours to a few weeks, but much like the natural withering stage, it will happen within a month even with magical healing and intervention.
A stark difference for Motti in comparison to other anthroids is they can lose their limbs and tails without bleeding out. While it is considered a grave injury, a Motti can pluck their antenna and rub it into their freshly severed injury and effectively cauterize the wound. There are still chances for the afflicted area to become infected if medical treatment isn't sought, but more often than not, the motti can and will survive these types of injuries, even growing back their limbs if it is a physical injury and not a magical one.
The antenna identify the subspecies of Motti. While the antenna may shed naturally or be trimmed, they must be visible on all motti in some way.
Things like hats, headbands, hoods and other clothing or accessories are able to be worn, but the antenna should not be covered up. The antenna are very sensitive and a point of pride for the motti, and hiding them is very unnatural.
At any point in time the antenna may be longer or shorter than their reference image. The antenna may extend down to the hips at it's furthest point, but typically isn't longer than that. It may be as short as you'd like as long as they are visible. The antenna may also be mis-matched sizes, as occsionally breaks do happen.
Most antenna are somewhat prehensile and very expressive, though they typically cannot pick up anything heavier than a feather. For Herbamotti, if the antenna are branches, they may give a bit but they are firm and are not prehensile or expressive.
There are more sketches below in the individual subspecies sections about the unique properties of the antenna. Be sure to pay attention to them when creating your characters!
Keep in mind Heterochromatic eyes are only allowed on Dyamotti. Other subspecies cannot achieve heterochromatic eyes at all, even through potion or magical means.
When it comes to all subspecies (except Dyads) their eyes must match in color and style. Scelera is light in color, white, cream, light blue or green by default, though may be other colors through the use of metamorph vials. The shape of the pupils is naturally rounded or thin slits, but can be styilized to be any shape. This is not a morph and is contributed to style. As long as both pupils match shapes, for example, both are star shaped or both are heart shaped, then that's fine.
You cannot have one slitted eye and one heart shaped eye, for example. They must match. Dyads are exempt from this rule.
You can have one "blind" eye that is a paler version of the same eye color, however, or always have one eye closed. If you have an injured or removed eye, you will need a Cura Vial to heal the injury.
A motti's eyes will match the color of their tongue, innards, scars, and their magic. This is an indicator, and cannot be changed through potion or magical means.
Dyads may have mixed colors on their tongues, innards, scars and their magic. The colors must match the pupils of their eyes, not the scelera. The scelera don't affect the tongue, innards or magic color.
Aside from antenna, each subspecies will have identifying ears and tails, though these may be altered through magic or potions. By default, Motti ears may be erect or floppy and do not need magic or potions to switch between these two types.
Motti snouts are small and rounded, tapering from the bridge between the eyes at a slight downward slant. It is unnatural for the snout to turn upwards or be sharp and pointed. It's also unnatural for the shape of the face to be pointed or oblong.
Typically the snouts will be short, though there is room for styilization to be a little longer. Face shapes outside of the default are considered Caputmorphs. Even though the Caputmorph may change the shape of the face, it cannot change the nose from the diamond, pointed shape. It also cannot make the nose leathery like a dog's nose.
The nose is always a sort of diamond shape, and there are always a pair of nostrils present. It's very similar to a rabbit's nose with an extra pair of nostrils.
The examples depicted here are not viable for a default face shape for motti and would be considered a Caputmorph, which is a mutation affecting the face shape.
The Caputmorph doesn't change the shape or type of nose and only affects the shape of the face to be more oblong.
Caputmorph wouldn't allow the nose to be leathery like a dog's nose, or allow the nose to change shape like a Honduran white bat's nose.
Hair may grow anywhere on the head in any shape, form or style. Fur on the body can grow at any length as well and be straight, curly or wavy. Changing hairstyles are free actions, though you cannot freely change from fur to wool to scales unless you are an Animotti.
Styling the body fur and shaving or trimming so that their fur makes shapes and designs is very common in motti culture. All motti have a thick mane on their necks, but most shave or shape it to be unique to themselves. Body fur styling is as important to motti as hair styling. Changing the hair and fur styling is a free action, though changing the body colors requires potions.
A Somadyemorph Vial will allow a one time change to your character's colors.
While some subspecies may deviate from the general body type, the adults are bipedal with larger hands. They have long necks usually depicting a crook in some way and large digitigrade legs. Body types can fluctuate to show weight gain or loss, strength or emaciation. Feel free to experiment as long as the general body type is present.
While Motti have noses with spiracules also located above the nostrils, they have additional spiracules located alongside the arteries in the neck, their collarbone, and three rows alongside each side of their ribcage. Spiracules are not found anywhere else on the body. They are typically hidden by fur, but may be visible on furless, scaled or short furred Motti.
When it comes to height, Motti have been recorded to be between 80-150cms. In extreme cases, there have been motti as short as 60cm, or as tall as 200cm, but they are few and far between.
They also have prehensile feet which have three "toes" and a thumb and resemble their hands. Pawpads may or may not be present and can be any shape or colors and may be on the palms and/or fingertips. Typically their hands and feet will feel similar to microfiber towels, allowing them to climb well and easily hold onto things. Nymphs can often be seen "sticking" to their caretakers effortlessly in this way since their torso, arms and legs have this texture. The velcro like texture is not present on the torso of adult Motti.
Examples pending...
In terms of internal anatomy, Motti have a similar build to insect anatomy, including a Foregut and Midgut, though the Hindgut is where Motti differ. Rather than a typical Hindgut, there is a spade shaped organ that converts consumed matter into magical essence. Motti are primarily built up of a variety of essences dependant on their subspecies.
In addition to this, Motti have a unique feature where their eyes, tongue and innards match colors. The color of a motti's eyes also indicate the color of it's magic. These cannot be changed through potion or magical means and must always match. Even if the eye color is changed through potion means, the color of the tongue, innards and magic will change with it.
Like many other anthroids on Lucerna, Motti reproduce through infusion, as they do not have reproductive organs. This means they do not experience emotions like ecstasy or lust and don't have that sort of "mating" drive. They can and often express admiration and love though.
Innate Magic
During the Age of Corruption, the gods realized the world would succumb to ruin if the anthroids didn't have the ability to combat the corruption in some way. Lepidlanvhi, gave the Motti the ability to purify corruption in the environment.
Motti may do this passively just by being near corrupted areas, though actively purifying exponetionally speeds up the process. Their antenna will naturally filter the corruption from natural essences. When a Motti's antenna are tainted with corruption, they will turn a dark purple, often with flickering gold and white sparkles which will slowly purify the corruption. The larger a Motti's antenna, the more efficiently they're able to purify it.
If a Motti absorbs too much corruption, their antenna will shed to prevent the Motti from becoming tainted.
Before the Battle of the Wrathful Moon, there used to be a great importance placed upon all Motti to become Purifiers. Since their innate ability is to clear corruption from the environment, they were highly sought after all over the world of Lucerna. Though the Age of Corruption separated many settlements and destroyed 70% of the world's population, many Motti are still hard at work to re-establish trade routes and make the world a safer place.
Though such a task comes with great danger.
In Cypress Springs, where we start our journey. Baron Akistro has kept this knowledge of purification hidden from the younger generations, with only the 250+ aged motti of the town retaining the knowledge of how to purify the environment.
Corruption
While Motti can form passively anywhere there are keystone springs, the passive infusion will be stalled if there is corruption in the area. Keystones naturally absorb any essences in their environment, including corrupted essences. If a keystone absorbs too much corruption, it will become corrupted itself and harden into a shiny, black marble. These are extremely rare and extremely powerful catalysts often used in dark magic.
Forbidden Magic
It is widely known that necrotic magic of any degree is not possible for motti to learn. Even expressing an interest in such dark magics is taboo in motti culture, and in some places may be an arrestable offense.