Morphs are a type of mutation that differ from a subspecies standard.
This list may be expanded later if more have been discovered in world.
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Keep in mind, that these morphs may be applied with the caveat that the species must still look like themselves.
Ex: Motti must retain motti-features, facial identifiers, antenna, body shape etc.
Mutations that affect the size and shape of the ears or remove them.
Mutations that allow plants or fungi to grow almost anywhere on the body of a creature. For motti, plants and fungi cannot grow on their antenna. Only plants may grow upon Herbamotti antenna.
This mutation affects the character's face, allowing the snout to be longer, shorter or non-existent, or change the shape so that it may be oblong, short or long, etc. This doesn't affect the placement of the eyes or where the nostrils are. The diamond shaped nose and double spiracules must still be present. This couldn't give mandibles, a beak, or trunk-like face.
Mutations that affect the size, shape or style of the tail. This does not add more tails but may remove them.
Mutations that affect protrusions from the cranium to be either horns, antlers, or ossicones. There may be only one set.
This mutation affects aquatic fins on a character. Fins may appear on the top of the head, neck, back, hips, arms, and legs. Finned ears and tails are not covered under this morph.
Affects their body cover, allowing it to turn into any other natural type such as fur, wool, scales, or hairless.
This mutation affects the size and/or length of a character's arms, legs, hands or feet. It cannot add or remove limbs.
It may also add claws, fingernails to the tips and toes of fingers. This morph cannot change the positioning of the limbs or digits connected to them, such as moving the toes backwards or forwards to imitate lizards or birds.
This mutation affects mineral material growth on any outside part of the body. The mineral may be any type of rock or crystal. Ceramics, glasses or fabrics are not viable for this morph. Minerals also cannot grow on Motti antenna.
This mutation affects the character's wings. This may also add or remove wings. Wings must protrude from the back/shoulders and may be any size.
This morph affects the size of the character's current mutations.
This compounds with metamorphs added to a character to allow multiple appendages such as additional limbs, tails, ears, wings, etc.
This does not allow double heads or eyes.
This mutation adds a light effect to the body in some manner. For example, the light may appear as a speckling across the body, or from the paw pads and ears, be specific markings or cause their eyes to glow.
The light may only appear as white or yellow for Motti.
This mutation affects the size of the character themself to be outside of their natural range, allowing them to be as small as 10cm or as large as 500cm.
This mutation changes the colors of the body. A new full body reference will be required upon use!
This mutation changes the colors of the soul. This will also affect the color of their magic. For motti, the color of the magic, innards and eyes must match. Dyamotti must still have heterochromia.