Read the latest faction newsletter!
Hey everybody, BigTasty here with this week's Tuesday update for all members of the Legitimate family on what is a relatively peaceful Tuesday.
The only family faction going to war is Duders Dudes. They'll be having their first war in a couple weeks against the Bamboo Union, who don't look super tough, but Duders Dudes does have a lot of brand-new players from Legitimate Labs. Hopefully, they go out and show us what they can do, and we'll be watching as the war progresses.
It doesn't hurt for members of other factions to check in, see how we can help, maybe hospitalize some of their inactive targets, or do other things to help sway a close war.
Another big piece of faction news is that Legitimate Enterprises will be moving to a larger faction shell. In fact, it will be the shell currently occupied by Legitimate Labs. If you are in Legitimate Labs, we haven’t been actively recruiting in a little bit, anticipating this move. You’ve probably been there for a while. If you’re hitting your milestones and working up, now is a good chance to see which faction you want to end up with in the family. We offer several options for different play styles.
We are growing. In fact, we are talking to a few more potential Foundry Factions that will join us in the near future and help expand our ranks, giving our new players more options and unique game styles.
Now for the update from Legitimate Business:
As many of you have seen, we are toying with a new war payout system, especially on wars like this last one where it’s going to be a stomp from start to finish. Basically, we want to recalibrate our war system. When we originally built it, the idea was to align making the most money in a ranked war with the activities that did the most to help win that war. For a while—especially in the mercenary era—our payout sheet did exactly that.
Unfortunately, in the current era, especially in wars where we’re dominating, we’re vastly underutilizing the fair fight mechanic. The payout sheet you see this week—and that will continue in any future war where the outcome is already pretty much decided—is designed to adjust for that. If we’re just pounding their face into the ground, it’s all about deciding how we divide up the carcass amongst us.
It’s become an increasing problem that players with larger stats, who can easily steal kills from smaller players, often do—and they’re incentivized to do it based on the payout structure. But that’s really not the smart way to fight wars. If two players are in the same fight, oftentimes one of those players can get the final hit for a significantly increased respect.
The new payout system will actively monitor for war hits done with under a 2.0x or 1.5x fair fight multiplier and will begin removing war rewards from those hits to distribute evenly to every member of the faction. The idea is to prioritize hits that actually give us substantially more, make everyone’s respect worth more , help wars end faster, and improve our farming. So it’s something we need to get better at.
We’ve kind of fallen into a pattern where we do the same thing every war, no matter what the war looks like—and frankly, that becomes demotivating. It also creates friction between older players and newer players. Ideally, those two groups work together rather than compete against each other for the same reward pool.
Hopefully this change makes things a little more fair and feels that way too. Most importantly, it distributes rewards to the people doing the most to help the faction accomplish war objectives.
If you have any questions about that, please reach out to me or any other member of management. If you have ideas for future war plans, strategy tweaks, or changes to the payout system, send them our way. We’re always looking for ways to better recognize exceptional contributions.
Speaking of which, I want to name-check a couple people. We haven’t quite figured out how to account for this in the scoring, but sometimes everybody wants big players to take less-than-optimal fair fight hits—usually when they’re pushing. In this last war report, you’ll see that both oraN and our glorious leader Canariano took the brunt of penalties for less-than-optimal fair fights. But most of those attacks were about shutting down pushes, preventing targets from flying away, and other situations where that extra tenth of a second makes a big difference. We’ll try to engineer that out in the future, but the attack logs don’t give us quite that level of detail.
One thing that would make life easier is if we could say that an attack on an online player isn’t penalizable, but unfortunately we don’t have those tools. Of course, retaliations and hits abroad are exempt from any penalties—so always get a retal if you can, as fast as you can, because that means they’re actively hitting someone. And if you're overseas, feel free to bop whoever’s over there with you.
To wrap up: This week we’ll be running a fun chain event sometime during the weekend. We’ll figure out exactly what that is and when it will start, so please check your newsletters for more info on that front.
Thanks for listening to this week’s update, and I’ll see you next Tuesday!
Hey everybody, it's BigTasty here, co-leader of Legitimate Business, and I'm sending this message out to the entire Legitimate family.
This is the first of what is going to be a regular Tuesday update out of me, because as we grow, as we have more factions into the fold, there's a lot more news going on, a lot more information to get out, and frankly, written newsletters just aren't getting the job done right now.
So I wanted to say hello to everybody in all of our factions right now. We have Legitimate Business, Legitimate University, Legitimate Enterprises, and then Duder's Dudes over there, and then rounding out, we have Legitimate Labs with all of our newest recruits.
So with five factions, like I said, it's getting increasingly difficult to get information out there. So every Tuesday you'll be hearing from me — if not exactly on Tuesday, either on Monday or Wednesday — and why Tuesday? It's because that's when we're all matched up for wars. So those are going to be the biggest news days and the biggest days where we're going to have information to impart.
First thing I wanted to do is give a shoutout to Legitimate Enterprises, who I believe just won their second straight war. It was a long affair — it went on for two days against The Big, The Small, and The Swole — and you guys whooped them. You guys put up 4000 points to their 1200. It looked at the very beginning like they had picked up like a hundred-point lead, and by the third hour, you guys had erased it and never let go. It looks like you put together some good chains, I see some good bumps in there — great job.
If you're not familiar, Legitimate Enterprises is currently the flagship in what we call our Faction Foundry program. And what that’s doing — as we're kind of reaching the limits of what we can do with one faction in Legitimate Business, the 7-million-respect faction that is very prescriptive as far as how wars go and how activity goes — in order to open up the family to a whole bunch more playstyles, we've introduced the Faction Foundry. This is where new family factions are built. It's where most of our new graduates from Legitimate Labs will end up being. If you're in Legitimate Labs, as you cross over that level 15 threshold, you want to start looking at which of the Foundry factions fits your playstyle the best. We have a couple to choose from with different requirements and different playstyles, and there is a page on our site where you can check that out. If you have any questions, please use @mentor in the Discord and I or someone else will answer it.
As far as wars this week, Legitimate Business is the only one fighting, and it looks like we have these guys pretty outmatched.
One issue — and one good illustration of what I've been talking about with how Legitimate Business, a 7-million-respect faction, operates differently than a lot of up-and-coming factions — is that we're pretty sure this war is going to be a stomp. We're pretty sure that if we want to stay on offense the whole time and run up our score on them the whole time, we’ll be able to do that very easily.
The problem with that is, these kinds of wars have actually been the ones that have caused the most internal conflict lately. And that’s for a couple of reasons. First, we’re very locked in, in Legitimate Business, to our system of war — which is good. We’re rabid. When a target comes out, we attack them right away. Sometimes it’s a dogpile of eight or nine people. Now the problem is, in a war like this, once we’ve established dominance and once victory is clear, then all of a sudden it sort of becomes a competition amongst each other for the same few targets.
We do have a deal on the table that they’ve put out, where they want to give us 70% of the caches for a win. I’m not sure if we want to do that yet. I think there’s a good chance that we’ll just get 70% of the caches and beat them anyway, and then be able to cash in that faction value in a future war where maybe we’re not as assured a victory and want to make a good deal. So look out for updates on that in the next day or two as we figure out exactly what tack we want to take and what the strategy will be as far as stacking.
But if we do go ahead with the war, and we do decide we just want to beat them into the ground, this will be our first test of a new payout system — one that’s really based around making sure that not only targets are attacked quickly, but that the finishing hit on those targets is done by the right person.
If you’re not familiar with the Fair Fight modifier on attacks, what it is is a multiplier — somewhere between 1x and 3x — that is based on your target’s relative stats in relation to yours. So a target that has about 60% of your battle stats is what it takes to get a full 3x multiplier.
So two takeaways from that: one, especially in a position where they’re not fighting back and you’re just kind of kicking them on the ground in order to make sure that the war ends as quickly and efficiently as possible — and everyone that’s here to participate (because participation is a big reason why we win contested wars) gets rewarded adequately — is that we really have to start factoring in that Fair Fight value into the calculation.
So for instance, if I’m in a fight with a level 30 player, and we have another person in our faction who can get a 3x Fair Fight bonus from that level 30 player, I’m going to have an advantage because my hits will do more damage and I’ll be able to kill them faster — but unfortunately that’s just bad war strategy. Because someone who either needs assist help to get that kill, or who just has the right range of stats in relation to that player, can get that full 3x. So by me getting that last kill, we’re spending the same amount of energy and getting 33% of the rewards for it — which is obviously bad and something we need to engineer out of the payout process.
Now, that’s a very tough equation, and much different than just “hey, go out and get the most respect you can.” So it’s probably going to take a couple iterations of the scoring system. We’ll probably have to communicate a few different changes.
One thing with the new war meta in general that you’ll notice as a theme in these Tuesday addresses is that every war needs its own game plan. Specifically with the changes that have been made, what’s fun and what feels fair to our members isn’t always the best way to score points in a war. For example, if we’re contesting a war, yeah — we want to score every single point. But once they lay down and play dead, we don’t want it to be super cutthroat between members of our factions, and we don’t want to set up a system where the big players can screw the little players by getting lower-respect hits.
So that’s our main focus this week. Again, we’ll be sending updates to members in Legitimate Business in the next little bit.
One final thing I wanted to address that goes in conjunction with a lot of the plans we’re talking about is Discord. What we’re doing is we’re building a community. Right now, faction chat is great — but that community exists on Discord. That’s where we have the most interaction between the families and the factions. That’s where we have the most value to offer in terms of bots that can help figure out war targets, that can help request banking easily.
So we are going to move, in the next coming weeks, to making Discord a requirement for everybody in all of our factions — as it has been in Legitimate Labs and Legitimate Enterprises from the start.
So thank you very much for listening. I know this has gotten a little bit long, but I feel like we’ve had a lot to say, and I feel like we’ve gotten a lot of information out there. So thank you very much for listening, and I’ll see you next Tuesday with our Legitimate War Report.
Have a great day. BigTasty, out.