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Classification: Hit-and-run
Members: 1+
Target(s) – The enemy(s) that this play will be executed on
Striker (You) – The faction member executing the attack
Start in a secure environment—either hospitalized or in the air—to ensure the enemy cannot attack you beforehand
Identify 1-3 key enemy targets who provide good respect, but can be swiftly eliminated in just a few hits
Prepare an exit strategy—self-hosping items (e.g., bloodbags or ipecac syrup) or immediate access to flights
Initiate Experiment: Exits the hospital or land from travel, immediately launching an attack (after 15 seconds if you were flying)
Test & Observe: Take down one or two targets quickly before they have time to react. Efficiency is key.
Contain the Experiment: Before retaliation occurs, the Subject re-enters containment by either:
Self-hospitalizing
Boarding a flight for safety
Disrupting enemy organization by eliminating key players without risking counterattacks
Psychological warfare by making opponents feel paranoid and helpless
Enforcing Laboratory Dominance by showcasing superior tactical precision