I have led the development of our Digital and Product Design Curriculum and our Makerspace, Robotics Lab, Digital and Product Design Labs.
Developed for 2015-16. This was an empty room in the basement. It is now a fully kitted DT lab complete with a laser cutter in the back right hand corner.
Developed for 2016-17. This used to be a storeroom in the basement of our school. It was filled to the ceiling with old paperwork. It is now a space that hosts an area for research, design, film making and 3 D printing.
Developed for 2017-18 .This balcony was extended and turned into a robotics lab for the MYP.
Developed for 2017-18 .The staffroom was extended and turned into a makerspace for the PYP and MYP.
MYP Design Toolbox ( 2017/18)
I use this design cycle created by Ryan Edwards which has ATL skills mapped to the Design criteria strands and helps explicit teaching of ATL skills.
A template I developed incorporating The Big 6 Research Method.
Design and development of technologies transforms how we access and process information, how we adapt to our environment, how we communicate, how we are able to solve problems and how we work and live. It links creativity to innovation by exploring the possibilities and constraints associated with products or systems and redefines them through prototyping, experimentation and adaptation. Design is human- centred and focuses on the needs, wants and limitations of the end user.
Design is centered around the four key concepts in the MYP: Development, Systems, Communication and Communities with 12 related concepts: adaptation, collaboration, ergonomics, evaluation, form, function, innovation, invention, markets and trends, perspective, resources and sustainability. Throughout the program, students develop solutions by following a well-established set of design principles and a process known as the design cycle.
In Year 1-3, Digital Design students explore, select and use ICT tools to solve real problems by creating an original digital solution. They develop practical skills like generating original digital material, programming software, manipulating and combining images, text, video and audio and laser cutting.
In Year 4 and 5, Product Design students explore, select and use different tools and materials like wood, plastic, metals and textiles to solve real problems by creating a product solution. Students develop a series of practical skills such as: cutting and marking accurately, measuring and estimating waste, shaping and finishing joining, assembly and 3 D modelling and printing.
Adapted from The IBO