This page represents a product currently in development.
A deeply strategic trading card game with elements of turn based strategies.
Project Type: Individual
Platform: Physical
Timeframe: 2017-2022, 2025
Position: Everything except artist.
Tools Used: Photoshop, Gamecrafter
Rune Masters is a turn-based strategy trading card game I developed at Champlain College. I had the idea brewing in my mind for a while, and finally got the chance to start making it in my Advanced Seminar in Game Design in early 2017.
The game features two players facing each other over a gridded board. Each player has a single, powerful creature leading their army, their Avatar. The main win condition of the game is to defeat the opponent's Avatar. Players can summon monsters and cast powerful spells to help turn the tides of battle.
The most recent update to the game includes a total revamp of the card colors (now called Archetypes), some rules updates, and a mostly entirely new Alpha set, now with 300 cards! More details can be found in the December 2025 Update page.
Down below, you will find the updated rulebook, as well as the Google Sheets with all 300 cards on it. A few things to keep in mind:
-The rulebook is more of a guide on the general flow of the game, and is not currently in a place to really teach people the game yet. It is also most certainly NOT a comprehensive rules set.
-Similarly, the card list is a very early first pass. Nothing has been tested, or even reviewed yet. It's more of a proof of concept at the moment.
DevLogs and Updates