Unity Practice:
Metroid Level
Metroid Level
Project Type: Individual
Platform: PC
Timeframe: Summer 2025
Tools Used: Unity
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A small, Metroid Prime inspired level I made in Unity using the FPS Microgame settings in order to re-familiarize myself with the engine. Thankfully, it seems to be almost just as I remember!
Now, I want to be clear about what exactly I did here, and what the goal was. I wanted to make sure I remembered how to use the engine itself, and maybe practice a bit of level design. As such, I utilized the FPS Microgame deault settings, alongside some free assets from the asset store. I did no coding, and minimal interacting with components. Hence why this is in the Level Design section, and not the full project or systems design sections.
Download here:
As always, feedback is appreciated!
And now, a breakdown of my design process for the level.