Unity Practice:
Metroid Level


Project Type: Individual

Platform: PC

Timeframe: Summer 2025

Tools Used: Unity

 

A small, Metroid Prime inspired level I made in Unity using the FPS Microgame settings in order to re-familiarize myself with the engine. Thankfully, it seems to be almost just as I remember!


Now, I want to be clear about what exactly I did here, and what the goal was. I wanted to make sure I remembered how to use the engine itself, and maybe practice a bit of level design. As such, I utilized the FPS Microgame deault settings, alongside some free assets from the asset store. I did no coding, and minimal interacting with components. Hence why this is in the Level Design section, and not the full project or systems design sections.


Download here:

PC   Mac


As always, feedback is appreciated!


And now, a breakdown of my design process for the level.