This node has been designed for adding realistic fuzz effects to fabric garments and stitches. It provides comprehensive control over fuzz appearance, allowing artists to create detailed fabric surface details with precision. The node generates procedural fuzz curves that simulate the natural fiber behavior found on real garments, enabling fine-tuning of fuzz characteristics to match specific material properties and design requirements.
Basic setup of Fibric Fuzz.
Visualize Mode
Controls the output display of the fuzz curves. Choose between "Full" for the final fuzz output, or "Low" for a lightweight preview mode that displays fuzz curves over a black-shaded base mesh, ideal for evaluating density.
Note: selecting "Low" turns the node red as a flag indicating preview only mode is breaking the data flow switch back to "Full" for a healthy Fibric setup.
Selection
List of Fibric products to be affected by Fibric_Fuzz.
Avoid Inner Threads
Avoid Backfaces
Control density, quality, length, width, and variation globally (No Override) or per area using mesh attributes or textures for precise control over fuzz intensity and appearance.
Enable
Toggle Fuzz on or off.
Resample
Adjust the number of points per curve.
Density
Control the density of Fuzz with randomization and masking options.
Length
Set the length of Fuzz with randomization and masking options.
Width
Control the width of Fuzz with randomization and masking options.
Root/Tip Ramp (Width)
Remap the width distribution along the curve from root to tip.
Noise
Add procedural noise along Fuzz curves with adjustable frequency, offset, and amplitude.
Create and scatter fuzz balls across the cloth surface to add buildup, wear, and natural fiber clustering. Control density, size, and variation globally (No Override) or per area using mesh attributes or textures for precise artistic direction.
Enable
Toggle Fuzz balls on or off.
Resample
Adjust the number of points per curve.
Density
Control the density of Fuzz Balls with randomization and masking options.
Scale
Set the length of Fuzz Balls with randomization and masking options.
Width
Control the width of Fuzz Balls with randomization and masking options.
Noise
Add procedural noise along Fuzz Ball's curves with adjustable frequency, offset, and amplitude.
Creates new fibers around mesh or UV boundaries for realistic fraying and wear. Control density, quality, length, width, and variation globally (No Override) or per area using mesh attributes or textures for precise control over fraying intensity and appearance.
Enable
Toggle Edges Fuzz on or off.
Connectivity
Select between Mesh Connectivity to use mesh boundaries or UV Connectivity to use UV island borders as the source for edge fuzz generation.
Resample
Adjust the number of points per curve.
Density
Control the density of Edges Fuzz with randomization and masking options.
Length
Set the length of Edges Fuzz with randomization and masking options.
Width
Control the width of Edges Fuzz with randomization and masking options.
Root/Tip Ramp (Width)
Remap the width distribution along the curve from root to tip.
Noise
Add procedural noise along Edges Fuzz curves with adjustable frequency, offset, and amplitude.
Edges fuzz effect.
Fibric
Fibric upstream data
Mesh
Mesh from upstream
Fibric
Fibric output data
Mesh
Mesh output