This node has been designed for adding realistic fuzz effects to fabric garments and stitches. It provides comprehensive control over fuzz appearance, allowing artists to create detailed fabric surface details with precision. The node generates procedural fuzz curves that simulate the natural fiber behavior found on real garments, enabling fine-tuning of fuzz characteristics to match specific material properties and design requirements.
Basic setup of Fibric Fuzz.
Visualize Mode
Controls the output display of the fuzz curves. Choose between "Full" for the final fuzz output, or "Low" for a lightweight preview mode that displays fuzz curves over a black-shaded base mesh, ideal for evaluating density.
Note: selecting "Low" turns the node red as a flag indicating preview only mode is breaking the data flow switch back to "Full" for a healthy Fibric setup.
Selection
Fibric products to add fuzz to.
Avoid Inner Threads
Removes fibers that are self-occluded by the interlacing of the Fibric pattern.
Avoid Backfaces
Removes fibers that grow inside the garment by detecting the backfaces of the input mesh.
Control density, quality, length, width, and variation globally (No Override) or per area using mesh attributes or textures for precise control over fuzz intensity and appearance.
Resample
Adjust the number of points per curve.
Density
Control the density of Fuzz with randomization and masking options.
Length
Set the length of Fuzz with randomization and masking options.
Width
Control the width of Fuzz with randomization and masking options.
Root/Tip Ramp: Remap the width distribution along the curve from root to tip.
Noise
Add procedural noise along Fuzz curves with adjustable frequency, offset, and amplitude.
Frequency: Noise frequency.
Amplitude: Noise amplitude.
Offset: Noise offset.
Create and scatter fuzz balls across the cloth surface to add buildup, wear, and natural fiber clustering. Control density, size, and variation globally (No Override) or per area using mesh attributes or textures for precise artistic direction.
Resample
Adjust the number of points per curve.
Density
Control the density of Fuzz with randomization and masking options.
Length
Set the length of Fuzz with randomization and masking options.
Width
Control the width of Fuzz with randomization and masking options.
Root/Tip Ramp: Remap the width distribution along the curve from root to tip.
Noise
Add procedural noise along Fuzz curves with adjustable frequency, offset, and amplitude.
Frequency: Noise frequency.
Amplitude: Noise amplitude.
Offset: Noise offset.
Creates new fibers around mesh or UV boundaries for realistic fraying and wear. Control density, quality, length, width, and variation globally (No Override) or per area using mesh attributes or textures for precise control over fraying intensity and appearance.
Resample
Adjust the number of points per curve.
Density
Control the density of Fuzz with randomization and masking options.
Length
Set the length of Fuzz with randomization and masking options.
Width
Control the width of Fuzz with randomization and masking options.
Root/Tip Ramp: Remap the width distribution along the curve from root to tip.
Noise
Add procedural noise along Fuzz curves with adjustable frequency, offset, and amplitude.
Frequency: Noise frequency.
Amplitude: Noise amplitude.
Offset: Noise offset.
Edges fuzz effect.
Fibric
Fibric upstream data
Mesh
Mesh from upstream
Fibric
Fibric output data
Mesh
Mesh output