The Fibric UV Transform node provides standard UV transformation controls, with additional features designed specifically for working with Fibric primitives.
Tile
Scales the UV coordinates to control texture tiling and repetition.
Anchor
Defines the pivot point for scaling and rotation.
Rotate
Rotates the UV coordinates around the anchor point.
Offset
Shifts the UV coordinates along the U and V axes.
Weave Mapper mode maps color patterns onto weave structures, allowing the colorization pattern to have a different resolution than the weave interlacing.
It uses the fibric_pattern_reps attribute generated by the Fibric Generator when Scale Mode is set to UV Scale.
Weft
Sets the colorization repeat ratio along the weft direction.
Warp
Sets the colorization repeat ratio along the warp direction.
Rotate
Rotates the colorization UV coordinates.
Offset
Shifts the colorization UV coordinates along the U and V axes.
8x8 diamond weave diagram used in the pattern node
56x56 colorization texture
Weave Mapper mode, texture mapping follows weave ratios automatically
shader setup
check this example in the Weave Colorized preset
st (Default UV)
Generated by the Fibric Generator based on the source mesh UVs. Used for standard texture mapping.
uv2 (Threads UV)
A variation of st that collapses the UV coordinates of each weave or knit element to its center. Ideal for handmade patterns and per-element colorization.
uv3 (UV Stamp)
An optional UV set generated using the Fibric UV Stamp utility node. Creates accurate UV coordinates based on the stamp's position, ideal for decals, dirt masks, and localized texture mapping.
Difference between st and uv2.
None
texcoord (float2)