The Fibric Displacement node replicates displacement shader behavior directly in your Fibric garments, overcoming render engine limitations with curve primitive displacement.The node supports both texture-based displacement (including tileable textures and UDIMs) and attribute-driven displacement using mesh attributes.
Basic setup of Fibric Displacement
Using a floral texture and wedging the displacement value
Selection
Fibric products to be affected by displacement.
Scale
Scene/Mesh scale multiplier.
Displacement
Amount of displacement, can be positive and negative values.
Zero Value
Mid ground offset.
Texture Map
Path to texture or COPs setup.
Color Channel
Channel to be used.
Scale
UV coordinate scale.
Rotate
Angle rotation of UV coordinates.
Translate
UV coordinate offset.
Reduces displacement intensity near UV island boundaries to prevent seam mismatches when using tileable textures across multiple islands.
Fibric
Fibric upstream data
Mesh
Mesh from upstream
Fibric
Fibric output data
Mesh
Mesh output