23.09.2024 - 14.10.2024 (WEEK 6-10)
Koh Xin Yee / 0363349 / Bachelor of Interactive Spatial Design (Hons)
Experiential Design
Task 3
Screen Design visual prototype (Figma)
Functioning MVP of the App Experience
Video walkthrough and presentation of the prototype
For the visual prototype in Figma, I actually already done this in my design proposal in task 2. I added an info panel as a pop-up window in the home page. I didn't make animation for the figma prototype as I thought that I should straight away start with my Unity app building.
For the 4 stages in my supply chain visualisation, I used Blender to build the 3D models. I keep the style clean and minimal, as I don't want the app style to look so strong or harsh.
For the 1st stage, it is a model of a barn and a cow on some green grasses; 2nd stage is a milk factory, or known as a processing plant, I made a big "MILK" wording on the factory to make it more visually appealing, and also giving a colour contrast to the blue tone of the factory; 3rd stage is a distribution center with two lorries beside; 4th stage is a market store model. I had a fun time building these models.
At this phase I was struggling with the camera switching in Unity AR scene, but after asking for help from many parties, I thought that it was the AR camera conflicting with the Cinemachine in Unity. So I decided to give up this method, and use scene switching instead of camera switching.
Another issue I have faced is maybe due to my device's failure. Before that the ground plane stage and plane finder of Vuforia is all working with no issue, but after I tried auto hit test instead of interactive hit test, it no longer works. I tried to switch back to manual spawning, but the 3D object will no longer spawn when I touch the screen. I even opened a new project to test it out, but the ground plane finder markerless AR method will no longer work. I fed up and gave up with markerless, and decided to stick onto marker-based AR for the whole experience.