24.05.2024 - 04.08.2024 (WEEK 10-15)
Koh Xin Yee / 0363349 / Bachelor of Interactive Spatial Design (Hons)
Sonic Design
Final Project
Students will be given a choice of game play video. They will then need to create the sound and bring the game to life. Students will have to plan and organize their studio recording session for Foley and voice recording. They will also have access to the portable recorder if required.
Chosen video: Battleblock Theater
I haven't play these kind of games before, so it's something new to me. For me to have a better image of what am I to do, I refer to online gameplay walkthroughs on Youtube, to see how does the game work and what sound effects are included.
Sound Recording
Since I started recording a little bit late, I'm unable to use the recording rooms at campus due to time limit, so I did all the recording at home. I make use of materials and stuffs around me to produce folley sounds that are closest to what I imagine.
Folley sound recording
Besides than creating foley sound effects, I also make use of musical instruments to produce some sound effects, especially for the sound when the character gets an award or cleared the level. I had a piano at my home, so I made used of it, but the sound recording process doesn't go as smooth as I thought, so I also made use of a digital keyboard which can produce sound of different musical instruments to make the sound more interesting.
Musical instruments recording
For the sounds which I couldn't make through folley or insturments, I used my own voice to record them. This includes the "meow" sound of the cat enemy in the game, explosion sounds, some "whoosh" speeding up sounds. And also one of them is audience clapping sound.
voice recording
Sound Editing
To my suprise, for most of the sound I recorded, there are not much of background noise heard. I'm happy to hear that as I need not do much of DeNoise process for all these sounds.
For the voice recorded sound effects, the most used technique to edit the sound is that I inserted it into a new multitrack, and dulplicate it for many times to make the sound thicker. Then I trimmed them to different parts of the audio track, so they are a little uneven, and pan them a little, then mixdown the session into a new file to insert the final effects.
For example, this is the multitrack of the clapping sound. I tried some echos to make it sound like a lot of audience are clapping together, although when recording it was only me clapping.
After editting the sound sources individually, I inserted them into the multitrack session carefully according to the video reference.
Mixdown of audio only:
Video with Audio: