Examples of learning experience for various ages to stimulate creativity in **technologies**:
**0-2 Years: "Interactive Touch Screen Exploration"**
- Make available age-compliant touch screen devices with application software that supports simple gestures of tapping or swiping. Programs that integrate the use of animal sounds, forms, or color can trigger sensory learning and response to encourage investigation and technology imagination.
**2-3 Years: "Building with Digital Blocks
- Provide games in which kids get to "build" virtual things with computer blocks (e.g., "Toca Builders"). This promotes creativity since kids are motivated to experiment with design, building, and spatial relationships within a virtual environment that is play-friendly.
**3-5 Years: "Making Digital Art
- Offer a touchscreen computer or a tablet with basic drawing programs such as "Doodle Buddy" or "Art of Glow." Children can play and practice with color, pattern, and shape to create their own digital work of art, encouraging creativity and knowledge of using technology for visual expression.
**6-8 Years: "Coding with Robots
- Utilize programmable robots such as "Bee-Bot" or "Botley" where kids can program them to perform tasks (e.g., finding their way out of a maze). This allows kids to learn sequencing, problem-solving, and basic coding while developing creativity in applying technology to solve real-life problems.