Below are some examples of learning experiences for various ages which can be utilized by early childhood teachers to develop creativity in the integrated curriculum blocks (STEM, STEAM, STREAM, STEMIE):
### **0-2 Years:**
- **Water and Sand Sensory Experience**: Infants can experiment with cause and effect as they discover volume and texture, using instruments such as spoons or cups.
- **Simple Shape Sorting**: Promotes cognitive and creative development through getting familiar with shapes and color by touching.
- **Musical Instruments**: Introduction to sounds with simple instruments (tambourines, rattles) aids auditory creativity.
### **2-3 Years:**
- **Building with Blocks**: Basic building tasks with blocks assist in developing spatial sense and nascent engineering ability.
- **Art with Finger Painting**: Children become familiar with color and texture and thus get to be creative in painting and sense of touch.
- **Water Play with Pipettes**: Interactive, playful water play that teaches measurement and volume supports early STEM education.
### **3-5 Years:**
- **Storytelling Puppets**: Younger children can create their own stories, developing language and creative imagination with the inclusion of both arts and STEM education.
- **Simple Coding Games**: Coding with toy robots such as Bee-Bots or color pattern sequencing introduces programming early in an enjoyable manner.
- **Nature Exploration**: Outdoor activities such as rock or leaf collecting enable children to be scientifically inquisitive but creatively perceive the world.
### **6-8 Years:**
- **Constructing Simple Robots from Kits**: Performing activities with kits such as LEGO WeDo or K'nex teaches children how to combine engineering, technology, and creativity.
- **Art and Design Projects**: Constructing buildings using recycled material or making 3D artwork develops problem-solving and creativity.
- **Interactive STEM Challenges**: Projects such as constructing a spaghetti bridge or designing a paper airplane for the longest flight distance promote problem-solving creativity and critical thinking.
All activities are planned to promote creative expression and to develop primitive skills in STEM, STEAM, STREAM, and STEMIE.