Oathbreaker Armor
What remained after the Oathbreaker's death, only those worthy of it can use it to its fullest potential. They will feel the sense of pain that a paladin feels when they break their oath
-Dark Blessing: The armor provides a total AC 30
-Necrotic Blessing: The wearer heals from necrotic damage
-Aura of Fear: Enemies within 10 feet of the wearer must make a Wisdom saving throw (DC 18) at the start of their turn or be frightened until the start of their next turn. This effect does not work on undead or constructs
-Death's Embrace: Once per long rest, the wearer can cast the spell Finger of Death (save DC 18). The spell is cast as if using a 9th-level spell slot
-Unholy Fortitude: The wearer gains temporary hit points equal to their level whenever they reduce a creature to 0 hit points. These temporary hit points last until the end of the wearer's next long rest
-Cursed Bond: While attuned to this armor, the wearer is vulnerable to radiant damage, and cannot be healed by spells or abilities that restore hit points. They can only regain hit points through rest or their own abilities that provide healing
-Oathbreaker’s Retribution: If the wearer would be reduced to 0 hit points, they can make a Constitution saving throw (DC 20). On a success, they drop to 1 hit point instead. This ability can be used once per long rest