Race: Hill Dwarf
Class: Oath Breaker, Paladin (7)/ Blood Hunter, Order of Ghost slayer (3)
Alignment: Lawful neutral
Languages: Common, Dwarf
Proficiencies:
-All armor types
-Shields
-All weapons, except range
-Explore's kit
Features:
-4'7''ft
-166 pounds
-Medium
-Darkvision 60ft
STATS
HP: 113
AC: 18
Movement: 25ft
ADV Initiative: +1
PB: +4
Spell Attack: +9
Spell Save: 17
PassWIS: 11
STATS
STR: 20 (+5)
DEX: 12 (+1)
CON: 20 (+5)
INT: 9 (-1)
WIS: 11 (+0)
CHA: 20 (+5)
Saving Throws:
STR: +5
DEX: +5
CON: +5
INT: +3
WIS: +4
CHA: +9
Skills:
Athletics: +9
History: +3
Intimidation: +9
Persuasion: +9
Survival: +4
Insight: +4
Religion: +3
Attacks: 2 times
Battleaxe: +9 to hit; 5ft; 1d8/1d10+5 slashing damage
Light Hammer: +9 to hit; 5ft, 20/60ft; 1d4+5/+1 bludgeoning damage
Alchemist Bane: +9 to hit; 5ft; Magical 1d8 slashing + (1d10)1d6 damage
Spell slots:
1st level: 4
2nd level: 3
Actions
Lay on Hands: You can restore a total of your Paladin level x 5. Can be use as an action on a creature to heal or spend 5 point to cure or neutralize one poison/disease affecting it. If more than one poison/disease, you can spend 5 x # of poisons/diseases the creature has
Guiding Hands: When you use lay on hands on a creature, expend 1 of 4 charges to immediately cast Bless
Bonus Actions
Reactions
Void Doorway: When being targeted by a ranged attack, expend 1 of 3 charges to reduce the roll to hit by 1d6
Free Action
Divine Smite: When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8
Aura of Protection: Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. At 18th level, the range of this aura increases to 30 feet
Aura of Hate: you, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time