Age: Unknown, Gender: Maybe Male, LIKES: Dragon/Dragonborn Flesh, DISLIKES: Being controlled by humanoids. Found in a cave near Celeritas's domain and agreed to help if it gets the flesh of the dragon. After eating it shed his exoskeleton and grew some wings. It also prays to every god/goddess of death for a great harvest of flesh the deities are willing to offer. Was able to evolve exponentially by eating serpents and wendigos in the Elven forest and later some flesh from Dao to achieve the form he has now
Mutant Spider Thing
STR: 27(+7), DEX: 19(+4), CON: 22(+6), INT: 17(+3), WIS: 15(+2), CHA: 14(+2)
Saving throws: STR: +15, DEX: +12, CON: +14, INT: +11, WIS: +10, CHA: +10
Skills: Stealth: +22
Chaotic Neutral
HP: 370
AC: 20
Speed: 60 ft, climb 40 ft
PB: +8
Damage Immune: Poison, Necrotic, Acid
Damage Resistances: Non-magical attacks, Cold, Thunder
Damage Vulnerabilities: Fire, Lighting
Condition Immune: Exhausted, Poisoned, Frightened
Senses: Tremorsense 120ft
Passive: 21
Languages: Dark Speech, Common
Passive Actions
Spider Climb. The deep spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the deep spider knows the exact location of any other creature in contact with the same web.
Web Walker. The deep spider ignores movement restrictions caused by webbing.
Actions
Multiattack. The deep spider makes two claws attacks and one bite attack.
Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 14d10+7 piercing damage, and the target must make a DC 18 Constitution saving throw, taking 20d8 poison/necrotic damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25d6+7 slashing damage
DEMON SLAYER: DA Kaigaku; Enhanced Thunder Breathing
1st form: Thunderclap and Flash- Increase movement speed by 3 times and the target can't use a reaction when hit by an attack
2nd form: Rice Spirit- 5 arched slashes accompanied by lightning in quick succession, each doing 2d10 lighting damage if they hit the target
3rd form: Thunder Swarm- surrounds the enemy with waves of arched lightning and attacks them from all directions. Must succeed DEX save against your highest stat number
4th form: Distant Thunder- generates a ball of electricity that releases waves of strong multi-directional lightning bolts from afar. 100ft range, 5d10 lighting damage
5th form: Heat Lightning- unleashes a long-ranged upward sword slash accompanied by lightning, 60ft range, weapon damage + 2d12 lighting damage
6th form: Rumble and Flash- releases a series of powerful long-ranged lightning attacks that strike his opponent from afar. 120ft range, 6d12 lighting damage