Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
Age. Frogfolk are hatched from eggs and mature by age 8. They usually live up to 70 years at most.
Alignment. Frogfolk usually go towards the lawful side of the alignment chart since they're kind-hearted and willing to help. However, a chaotic frogfolk is not unheard of.
Size. Frogfolk go from 1 feet to well over 3 feet tall, and weigh up to 90 pounds. Your size is small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Swimmer. Frogs are more aquatically attuned than toads. You have a swimming speed of 30 feet.
Amphibious. You can breathe in both air and water.
Powerful Legs. Frogs have great legs for jumping. Your jump height has an additional 10 feet.
Languages. You can read, write and speak Common and Grung.
Ability Score Increase. Your Strength score increases by 1.
Tongue Slap. Your tongue is a powerful natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength modifier.
Camouflage. Your skin is often colored according to your surroundings. You are proficient in the Stealth skill.
Ability Score Increase. Your Constitution score increases by 1.
Poison Touch. Your skin harbors deadly venom. When you hit a creature with your unarmed strike, the target must make a Constitution saving throw. The DC is 8 + your Constitution modifier + your proficiency bonus. On a failed save, the target is poisoned for 1 minute or until they make a successful save against your poison. The creature can repeat its saving throw at the end of each of its turns. You must finish a long rest before you can use this trait again.
Poisonous Appearance. Your skin serves as a deadly warning to others. You are proficient in the Intimidation skill.