Ability Score Increase. Increase Constitution by 1 and one ability score by 1
Age. Forever, unless no maintenance after a few decades
Alignment. Lawful to the country
Size. Constructs very vary widely in height and build, from 2 feet to well over 13 feet tall. Your size is determined by height: Small (2"-4"), Medium (4"-8"), Large (8"-13")
Speed. Your base walking speed as small is 25 feet, 30ft for medium
Hulking Monstrosity. Your base walking speed is 25 feet and cannot be increased in any way if large
Living Construct. Immune to diseases, poisons, hunger, suffocation
Built in Weaponry. You gain a natural weapon which deals 1d6 + Strength/Dexterity bludgeoning damage, Small (Piercing), Medium (Slashing), Large (Bludgeonig)
Built in Light Armor. Light armor is integrated into your design. You have an ac of 11 + dex modifier. You can upgrade this to 12 + dex mofifier at a smithy for 50 gold.
OR
Built in Medium Armor. Medium armor is integrated into your design. You have an ac of 13 + dex modifier (max of 2). You can upgrade this to 14 + dex modifier at a smithy for 300 gold
OR
Built in Heavy Armor. Heavy armor is integrated into your design. You have an ac of 16. You can upgrade this to 17 for 200 gold at a smithy. Once you have upgraded once you can do so again to gain an ac of 18 at the cost of 3000 gold. You have disadvantage on all stealth checks
Darkvision: Can see 120ft in darkness
Weapons Training. Be proficient in 3 Simple weapons or 2 Martial weapons
Diplomat. You can speak, read, and write Common and two extra language of your choice
Arcane Overload. When you die your arcane core becomes unstable. After 1d4 rounds all creatures within 5 feet of where your body currently resides must make a Dexterity saving throw with a dc of 12. Each creature takes 2d6 force damage on a failed save, or half as much on a successful one. This increases by 1d6 when you reach 5th level (3d6), 9th level (4d6), 12th level (5d6), and 16th level (6d6)
Ability Score Increase. Your Dexterity score increases by 2
Size. Your size is small
Scavenger Weapon Training. You gain proficiency in 4 simple weapons of your choosing
Nimble Escape. You can disengage as a bonus action
Unnatural Agility. You can move through the space of large or larger creatures. You also gain proficiency in acrobatics
Efficient Hydraulics. Your base walking speed is now 35 feet
Steely Gaze. You gain proficiency in Deception and you also have advantage on saving throws to resist being frightened
Ability score increase Your Str modifier score increases by 2.
Size. Your size is medium.
Magically Imbued Core. You can pick a wizard cantrip to learn. Constitution is your spellcasting ability modifier for this spell.
Advanced Weapons Training You gain proficiency in 3 martial weapons of your choosing
Ability score increase Your Constitution score increases by 2
Size. Your size is Large
Built in Medium Armor. Medium armor is integrated into your design. You have an ac of 13 + dex modifier (max of 2). You can upgrade this to 14 + dex modifier at a smithy for 300 gold
OR
Built in Heavy Armor. Heavy armor is integrated into your design. You have an ac of 16. You can upgrade this to 17 for 100 gold at a smithy. Once you have upgraded once you can do so again to gain an ac of 18 at the cost of 1500 gold. You have disadvantage on all stealth checks. These costs are doubled if you are of a large size
Siege Construct. You deal double damage to objects and structures. You must be large to take this option
Controlled Overload. Using an action, you can purposefully trigger your Arcane Overload feature. This also deals damage to you. If this damage knocks you unconscious your Arcana Overload feature does not trigger and you instantly die
Superior Arcane Core. You do not need to recharge each night, and do not suffer any exhaustion from deciding not to recharge. You do not, however, regain any abilities normally regained during a long rest.
Climbing Spikes. Your design incorporates metal climbing spikes. You gain a 30 foot climbing speed.
Fragile Consciousness. Your arcane sentience is fragile, and can easily be affected by psychic attacks. You become vulnerable to psychic damage
Hulking Monstrosity. Your base walking speed is 25 feet and cannot be increased in any way. You must be of a medium or large size to take this option
Pick One
Mechanic. You have improved and repaired your own mechanical body a number of times; you gain proficiency with Tinker's tools and Smith's tools
Guardian of Nature. Due to the large amount of time you have spent in nature your metal chassis is covered in slick moss. You also gain the ability to speak with small beasts. Also you learn the cantrip thorn whip
Wings. You have large mechanical wings protruding from your back. You gain a fly speed of 30 feet. You can carry creatures of a size two categories lower than yours, but only if they are willing. You must end your turn on a solid surface, otherwise you instantly fall
Elemental Acclimation. You gain resistance to both fire and cold damage
Legendary Race: LV 21
+1 CON, +1 any stat
Arcane Armor: Cantrips-2nd level spells have no affect on you
Black Steel: Extra 1d12 damage