Backstory:
Grimm is a veteran in the Halfling vs Goblin wars and lost his emotions because of the war, Grimm joined the war because of his family members getting killed by part of the goblin army which then caused him to go on a rampage and seeking for revenge. But tragedy struck in the Grand Theater, died of acid and a nat 1
Equipment:
-Leather armor
-2 daggers
-Shortsword
-Burglar's pack
-Thieves' tools
-Common clothes
Race: Lightfoot Halfling
Class: Assassin Rogue
Alignment: Chaotic Neutral
Languages: Common, Halfling, Romania (Thieves' cant)
Proficiencies:
-Light armor
-Simple weapons
-Hand crossbows
-Long/short swords
-Rapiers
-Gaming sets
-Land vehicles
-Doesn't speak often
Features:
~3ft
~40 pounds
-Small
-Lucky: Roll a 1 on anything, you can reroll the die
-Brave: ADV on saving throws against fear
-Nimble: Can move onto the same square with a bigger creature
-Scared of nothing
Level Importance:
1-20 (F-ROG)
1, 3, 5, 7, 9, 11, 13,15, 17, 19 (EXT-ROG)
3, 9, 13, 17 (ASIN)
Class Features:
Expertise, Sneak Attack, Thieve's cant
Cunning Action
Roguish Archetype, Steady Aim
Subclass Features:
Proficient with disguse kit and poisoner kit
Assassinate
STATS
HP: 23
AC: 15
Movement: 25ft
Initiative: +4
Spell Attack: +0
Spell Save: 0
STATS
STR: 13 (+1)
DEX: 18 (+4)
CON: 13 (+1)
INT: 10 (+0)
WIS: 11 (+0)
CHA: 20 (+5)
Saving Throws:
STR: +1
DEX: +6
CON: +1
INT: +2
WIS: +0
CHA: +5
Skills:
Acrobatics: +6,
Sleight of Hand: +8,
Stealth: +6,
Survival: +2,
Intimidation: +7
Attacks:
Shortsword: +6 to hit; 5ft; 1d6+4 piercing damage
2x Dagger: +6 to hit; 5ft, 20/60ft; 1d4+4 piercing damage
Spell slots:
None
Money
-CP: 0
-SP: 0
-GP: 19
-PP: 0
Notice: This will change over time, money won't be as up to date, and skills not mentioned just takes their stats modifier
If you feel like somethings wrong, it shouldn't be, I took 5hrs on this and did my research