Race: Half Orc
Class: Fighter, Samurai (10)
Alignment: Chaotic Neutral
Languages: Common, Orc, Ignan (Spanish)
Proficiencies:
-Drugs (Mainly cocaine)
-All armor
-Shields
-Simple/ Martial weapons
Features:
-5'10"ft
-200 pounds
-Medium
-Darkvision 60ft
-Savage Attack: Crit hit with melee, roll an additional dice
-2 weapon fighting: adds ability modifier to the damage of 2nd attack
STATS
HP: 105
AC: 19
Movement: 30ft
Initiative: +3
PB: +4
PassWIS: 12
STATS
STR: 20 (+5)
DEX: 17 (+3)
CON: 19 (+4)
INT: 13 (+1)
WIS: 15 (+2)
CHA: 13 (+1)
Saving Throws:
STR: +9
DEX: +3
CON: +8
INT: +1
WIS: +2
CHA: +1
ADV against being charmed
Skills:
Intimidation: +5
Deception: +5
Persuasion: +5
Animal Handling: +6
Survival: +6
Insight: +6
Attacks: 2 attacks
Katana: +9 to hit; 5ft; 1d8/1d10 slashing damage
Bekhael's Second Trial: +9 to hit; 150/750ft; 2d6+9 piercing damage
Spell slots:
None
Actions
Mirror Master: Expend 2 of the 4 charges to cast Mirror Image and when you do so, use an reaction to destroy one of the illusion duplicates and teleport within 60ftÂ
Bonus Actions
Second Wind: Regain d10+10 HP once per long rest
Reactions
Relentless Resolve: either turn a critical hit to a normal hit or come back on 1hp, once per long rest
Free Action
Action Surge: Once per short rest
Indomitable: Reroll a saving throw and keep that roll once per long rest
Bekhael's Second Trial: ignores half cover and decide to take a -5 penalty to hit, but +5 on damage
Bekhael's Second Trial; Cluster Shot: Get a crit hit, the arrow shatters into 4 pieces, each dealing 2d6 piercing damage