Race: Human
Class: Way of the Open Hand, Monk (10)
Alignment: Lawful Neutral
Languages: Common, Elvish, Orc
Proficiencies:
-Light/Medium armor
-Simple weapons
-Shortswords
-Flute
Features:
-6ft
-Black eyes
-159 lbs
STATS
HP: 68
AC: 17
Movement: 50ft
Initiative: +5
PB: +4
PassWIS: 13
KI: 10
STATS
STR: 6 (-2)
DEX: 20 (+5)
CON: 15 (+2)
INT: 11 (+0)
WIS: 18 (+4)
CHA: 16 (+3)
Saving Throws:
STR: +2
DEX: +9
CON: +2
INT: +0
WIS: +4
CHA: +3
Skills:
Acrobatics: +9
Athletics: +2
Insight: +8
Religion: +4
Performance: +7
Attacks: 2 attacks
Dart: +9 to hit; 20/60ft; 1d4+5 piercing damage
Unarmed Strike: +9 to hit; 5ft; 1d6+5 bludgeoning damageĀ
Flurry of Blows: +9 to hit; 5ft; 1d6+5 bludgeoning damageĀ
Deflect Missiles Attack: +9 to hit; 20/60ft; 1d6+5 piercing damage
Actions
Wholeness of Body: Regain 30 hp once per long rest
Stillness of Mind: End one effect on yourself
Bonus Actions
Step of the Wind: Spend 1 ki to disengage or dash, jump distance doubled
Flurry of Blows: 1 ki for two unarmed attacks
Patient Defense: Spend 1 ki to take a dodge action
Reactions
Deflect Missile: Reduce damage by 1d10+15 and if you have a free hand, make a ranged attack (20/60ft, +9 to hit, 1d6+5)
Free Action
Open Hand Technique: It must succeed on a Dexterity saving throw or be knocked prone, It must make a Strength saving throw, If it fails, you can push it up to 15 feet away from you or It can't take reactions until the end of your next turn
Purity of Body: immune disease, poison
Slow Fall: Reduce fall damage by 50
Stunning Strike: After making a melee attack, spend 1 ki to make the target stunned with a CON DC 14
Evasion: Take half damage if fail DEX save