Ability Score Increase. Your Strength score increases by 2, your Constitution increases by 1, but your Intelligence score decreases by 2
Age. Orcs mature at the same rate as humans, but they can live up to 60 years.
Alignment. Mostly Chaotic Evil, rarely Chaotic Neutral
Size. Orcs tend to have greater height and weight than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Aggressive. As a bonus action, you can move up to your speed toward a hostile creature that you can see. You must end this move closer to the enemy than you started.
Languages. You can speak, read, and write Common and Orc
Adrenaline Rush. You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't do so again until you finish a long rest.
Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Perception, and Survival.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Legendary Race: LV 21
+2 any one, +1 any one, or +3 one stat
Rage Endurance: Takes 7 levels of exhaustion to kill you and roll d20 (DC 11) to see if you drop down to 1 hp instead of 0 hp