Ability Score Increase. Your Constitution increases by 2 and your Dexterity increases by 1
Age. Mature at the same rate as humans, but live much longer
Alignment. Mostly chaotic
Size. Asuras vary widely in height and build, from 5 feet to well over 7 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Six Arms. Climbing speed is equal to walking speed
Ceramic Skin. Unarmored defense is 13+DEX
Languages. You can speak, read, and write Common and Celestial
Male asura are depicted as warriors both fearsome and vicious. Rarely do they reign themselves in and show their wisdom
Undying Rage. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest
Female asura are more often written off as knowledgeable healers and herbalists. They are warriors, just as fearsome, but history has kept better records of their benevolent moments
Ancestral Knowledge. You know the druidcraft cantrip
Legendary Race: LV 21
+2 DEX, +1 INT
Celestial Fuel: You do not need to eat, drink or sleep. You can gain the benefits of a long rest by performing light activity over the course of 8 hours
Divine Awareness: You know if you hear a lie, this does not let you know what the truth is, it merely makes you aware a lie was told. As an action you may touch a willing creature and grant them this feature for a number of hours equal to your proficiency bonus. Once you use this feature, you may not do so again until 24 hours have passed
Flaming Wings: You have spectral wings made of flame coming from your back. These wings grant you a flying speed equal to your walking speed, and they do not require specially made armor or clothing to use
Heavenly Telepathy: You can speak telepathically with any creature within 60-feet of you that you are aware of. Provided the target can understand a language, you both can understand each other
Lightvision: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. Unlike darkvision, you are able to discern color in darkness
Pierce Deceit: You cannot be affected by any spell that belongs to the Enchantment school, and you are immune to the charmed condition. Additionally, if you are observing an illusion, you are immediately aware it is an illusion