Ability Score Increase. Increase Constitution by 2, choose one other ability to increase by 1
Age. Unknown, immune to magical aging
Alignment. Neutral, sometimes other
Size. Warforges vary widely in height and build, from 5 1/2 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Constructed Resilience. Created with remarkable fortitude: ADV against being poisoned, resistant to poison, don't need to eat, drink or breath, immune to diseases, and don't/can't sleep by magical means
Sentry's Rest. A long rest is 6 hrs of inactivity, can still see and hear as normal
Integrated Protection: +1 AC, only don armor proficient in, armor can't be remove against your will
Specialized Design: Pick one skill and one tool proficiency
Languages. You can speak, read, and write Common and one extra language of your choice
Ability Score Increase. Increase 2 different ability scores by 1
Specialized design. Pick one skill, one tool proficiency, and one language
Integrated Tool: choose one tool to be proficient in and have it integrated into your body and you double the proficiency bonus
Ability Score Increase. Increase Strength scores by 2
Iron Fist. Unarmed strikes deal 1d4+STR
Powerful Build: Count as one size larger when determining your carrying capacity and weight you can push, drag, or lift
Ability Score Increase. Increase Dexterity scores by 2
Swift. Walking speed increase by 5ft
Light Step. When traveling alone for 1 hr or more, you move stealthily at normal pace
Legendary Race: LV 21
+2 CON, +1 STR
Constructed Nature: You are immune to disease, poison damage and the poisoned condition. You do not need to eat, drink or breathe. You do not require sleep and you cannot be put to sleep via magical means. In order to gain the benefits of a long rest, you must be in a motionless, inactive state for at least 6 hours. During this time however, you are fully conscious and aware of your surroundings
Envoy:
Core. Your AC is equal to 11 + your Dexterity modifier + your proficiency bonus, this core is considered light armor. You do not add your proficiency bonus if you lack proficiency in light armor
Juggernaut:
Core. Your AC is equal to 16 + your proficiency bonus, this core is considered heavy armor. You do not add your proficiency bonus if you lack proficiency in heavy armor. Regardless of if you have proficiency in heavy armor or not, you have disadvantage on stealth checks
Pure Force. When you hit with a melee weapon attack, you deal additional bludgeoning damage equal to your proficiency bonus
Skirmisher:
Core. Your AC is equal to 13 + Your dexterity modifier (Maximum of 2) + Your proficiency bonus, this core is considered medium armor. You do not add your proficiency bonus if you lack proficiency in medium armor.
Speed Protocol. Your movement speed increases by 5. It increases by 5 again for every 5 character levels you have.