Slugger
Sluggers are brutal and heavy boxers, who exchange the finesse and technique of the art of boxing to, instead, overpower their opponents with slow but devastating punches. Although they can often be predictable with their deliberate movement and strikes, a single punch from a slugger can decide a fight.
Rhythm Abilities
Brutal Punch. The target must make a Strength saving throw or be knocked prone.
Demoralizing Punch. The target must succeed on a Wisdom saving throw or is frightened until the end of its next turn.
Powerful Punches
At 3rd level, you can make Strength (Athletics) checks and shove using your bonus action.
Mean Hook
At 9th level, when you throw a Power Punch against a creature you haven't attacked on this turn, you have advantage on the Power Punch. In addition, on a hit, that punch is a critical. Hit or miss, you can't use this ability against the same creature again during the same combat.
Painful Blow
When you reach the 13th level, whenever you hit a creature with one of your punches, you can use your reaction to force that creature to make a Constitution saving throw. On a failure, that creature has disadvantage on the next saving throw it makes until the end of your next turn.
Devastating Strikes
At 17th level, before you make an attack with an unarmed strike or glove weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +3d6 to the attackās damage.