Race: Half-Orc
Class: Barbarian, Berserker (27)
Alignment: Chaotic Neutral
Languages: Common, Orc, Italian (Chef speak)
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Proficiencies
-Cooking
-Surviving
-Light/Medium armor
-Shields
-Simple/ Martial weapons
Backstory
Has a human dad and an orc warlord mom from the deserts of Anauroch. His mom left the moment he was born. He grew up working in his dad's restaurant in Selgaunt. He wants to make money to open his own restaurant one day. He has a girlfriend named Scarlet and has now opened a restaurant in his mom's town, but also lost an arm
Features
-6'4"ft
-200 pounds
-Medium
-Darkvision 60ft
-Savage Attack: Crit hit with melee, roll an additional dice
-Shy around women
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Legendary Features
Naturally Talented: You gain proficiency in 2 skills of your choice
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift
STATS
HP: 541
AC: 21
Movement: 30ft, 45ft when raging
ADV Initiative: +4
PB: +8
Spell Attack: +0
Spell Save DC: 0
PassWIS: 11
STATS
STR: 26 (+8)
DEX: 21 (+6)
CON: 26 (+8)
INT: 11 (+0)
WIS: 12 (+1)
CHA: 10 (+0)
Saving Throws:
STR: +16
DEX: +6
CON: +16
INT: +0
WIS: +1
CHA: +0
Skills:
Athletics: +16
Nature: +9
Animal Handling: +9
Survival: +9
Intimidation: +8
Persuasion: +8
Cooking: +25
Attacks: 3 attacks
Javelins of Sacrifice: +13 to hit; 5ft, 30/120ft; 1d6 piercing + 1 to Current hp of damage, losing that amount even if you miss
Hunger: +19 to hit; 10ft; Magical 2d12+8 Slashing + 1d12 Acid
Spell slots:
Immune:
Resistance:Â
Vulnerabilities:
Eldritch Invocations
Feats
Chef
As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points. With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus
Class actions
Actions
Bonus Actions
Rage: ADV on Strength checks and saving throws, making a melee weapon attack using Strength gains a bonus to the damage roll that increases as you level up as a Barbarian. You have resistance to bludgeoning, piercing and slashing damage. If you are able to cast spells, you can't when raging *Lasts for a minute (10 rounds), and if you end early, you are knocked unconscious, or if you haven't attacked a hostile creature since your last turn, you can use a bonus action to end it*
Instinctive Pounce: Go into a Rage and move an additional half your movement speed
Reactions
Free Action
Reckless Attack: When you make your first attack, you decide if you going in reckless or not. If so then you have adv on attack rolls using Strength but the attacker has advantage against you until your next turn
Frenzy: For the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion
Mindless Rage: Can't be charmed or frightened when raging
Class Passives
Brutal Critical: Add 3 extra damage dice when determining the extra damage for a critical hit with a melee attack
Relentless Rage: If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10
Persistent Rage: Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it
Indomitable Might: If your total for a Strength check is less than your Strength score, you can use that score in place of the total
Brutality: Your critical hit range is increased by 1 (From 20 to 19-20 for example) Additionally, whenever you score a critical hit with a weapon attack, you can roll an additional die for determining the damage of the critical hit
Forced Rage: You are capable of entering your rage even when it is unavailable to you. If your rage is currently still recovering due to you having used it too recently, you may still enter it at the start of your turn as normal. If you do so, you gain a level of exhaustion after 1 minute and the rage automatically ends if it is still active
Resilient Body
Your HP maximum increases by an amount equal to five times your level in this class. Everytime you gain a Barbarian level, your maximum HP increases by an additional 5 HP. You may select this trait multiple times.
Charir
A draconic mark that represents the chromatic color red.
Innate. When you hit a target with a melee weapon attack or damage them with a savagery, you may convert any amount of the damage into fire damage. If the target suffers any of this damage, roll your fury die. At the start of their next turn, they suffer damage equal to the number rolled (You do not add your Constitution modifier to this damage)
This can stack with itself.
Rage. Fire damage you deal ignores resistance to fire damage (But not immunity)
Savage Agony
Agony Pool:
Whenever you suffer damage, you may add the damage taken to a temporary pool known as your Agony Pool. At the end of your turn, all damage stored in your Agony Pool is lost and the pool returns to 0. If you regain hit points, you lose an equal amount of damage stored in your Agony Pool equal to the hit points regained (Your Agony Pool can not go below 0)
Savagery:
Using the pain stored from your Agony Pool, you are capable of producing powerful effects known as Savageries. You start knowing 2 of these techniques, the ones you can learn can be found later in this document. You learn additional savageries as shown in the Savageries Known column in the Barbarian class table. Each savagery has its own rules detailed in its description. Often they will require some kind of action (Whether it be bonus action, reaction, action or in place of an attack) And in order to use them, you must expend an appropriate amount of points from your Agony Pool. Whenever you gain a level in this class, you may exchange on savagery you know for another
Execute
You destroy the weak who stand in your way.
Usage. Bonus Action
Cost. 1+
Target a creature within your reach, if the target's CR is less than or equal to your proficiency bonus, and their current HP is less than or equal to the amount of agony you expended on this ability, they are instantly killed
Unstoppable Force
You move forwards, nothing capable of standing in your way.
Usage. Once per turn (No action required)
Cost. 3+
You expend agony points, for every 3 points expended, you may move 1-foot (Which does not count against your normal movement) You are capable of walking through solid material and any object during this movement (Even through things such as a Wall of Force)
Objects and material you walk through leaves a hole in your shape behind as you pass through them.
If you attempt to walk into a creature under the effects of Immovable Object, both effects end and you both become Stunned until the end of each of your turns.
Item actions
Actions
Bonus Actions
Reactions
Free Action
Devouring: 3 times per day, you gain temporary HP equal to the damage you dealt
Item Passives
Balgar's Armor: +2 to CON and 21 AC
Debuff Charm: +1 WIS save
Anime Power
QUIRK: Emitter: Impact Recoil; Able to send back physical damage back at the attacker, equal to your proficiency bonus
Quirk: Transformation: Gigantification; Able to grow to 67ft tall (Colossal size, +4d4 to damage rolls, ADV on STR checks and saves) Weapons don't grow with you, equal to half of your proficiency bonus
Equipment
Helmet
Chestplate/ Cloaks
Gauntlets
Leggings
Weapons/ Shields
Other
Notice: This will change over time, money won't be as up to date, and skills not mentioned just takes their stats modifier
If you feel like somethings wrong, it shouldn't be, I took 5hrs on this and did my research