Aura of Balance
Increase AC to DEX+Religion+Proficiency as long as they are wearing the robe. This bonus represents the protective balance of yin and yang, making it harder for attacks to land accurately
Harmony of Duality
The robe enhances the monk's ability to balance their ki, allowing them to use their ki points more efficiently. Once per short rest, the wearer can regain 1d8 ki points as a bonus action
Yin-Yang Defense
The robe provides a dynamic defense mechanism. The wearer gains resistance to both necrotic and radiant damage. Additionally, the robe can absorb a portion of incoming damage. When the wearer takes damage, they can use their reaction to reduce the damage by 3d10 + their monk level. This ability can be used a number of times equal to the wearer's Wisdom modifier (minimum of once) per long rest
Equilibrium Strike
The wearer can channel the balanced energy of yin and yang into their attacks. Once per turn, when the wearer hits with an unarmed strike, they can choose to deal an additional 3d8 radiant or 3d8 necrotic damage (their choice). If the target is resistant to the chosen damage type, they instead take the normal damage
Balance of Life and Death
Once per long rest, the wearer can invoke the power of the robe to heal and harm simultaneously. The wearer can touch a creature to heal them for 4d8 + 3x the wearer’s Wisdom modifier hit points and deal the same amount of necrotic damage to another creature within 30 feet. This ability cannot be used to heal the wearer themselves
Meditative Equilibrium
The robe aids in achieving a state of perfect calm. The wearer can enter a meditative trance as a bonus action, gaining advantage on all saving throws and attack rolls for 3 turns. During this time, the wearer's movements are fluid and balanced, making them immune to being knocked prone or moved against their will. This ability can be used once per long rest
Aura of Balance
AC: DEX+Religion+Proficiency+4
Harmony of Duality
Once per short rest, the wearer can regain 2d8 ki points as a bonus action
Yin-Yang Defense
The wearer gains immunity to both necrotic and radiant damage. When the wearer takes damage, they can use their reaction to reduce the damage by 6d10 + 2xtheir monk level. This ability can be used a number of times equal to the wearer's Wisdom modifier (minimum of once) per long rest
Equilibrium Strike
Once per turn, when the wearer hits with an unarmed strike, they can choose to deal an additional 6d8 radiant or 6d8 necrotic damage (their choice). If the target is resistant to the chosen damage type, they instead take the normal damage
Balance of Life and Death
Once per long rest, the wearer can invoke the power of the robe to heal and harm simultaneously. The wearer can touch a creature to heal them for 8d8 + 6x the wearer’s Wisdom modifier hit points and deal the same amount of necrotic damage to another creature within 30 feet. This ability cannot be used to heal the wearer themselves
Meditative Equilibrium
The wearer can enter a meditative trance as a bonus action, gaining advantage on all saving throws and attack rolls for 5 turns. During this time, the wearer's movements are fluid and balanced, making them immune to being knocked prone or moved against their will. This ability can be used once per long rest