The combination of Comoedia Divina, Disarming Sword, Ring of Lust, Improved Phantom Limb, Pestilence, Xyxlwood Sporeshiv
Action
Weapon; To hit: +5+2+4+DEX+Proficeincy, 5ft, 80ft/240ft, 4d10+DEX+Proficeincy+11 piercing/slashing + 3d8 psychic/radiant/necrotic + 4d6 poison/psychic damage
Spells: Expend 1 or more charges to cast these spells;
Dancing Lights (1)
Faerie Fire (1)
Spider Climb (2)
Web (2)
Fly (3)
Giant Insects (4)
Insect Plague (5)
Bonus Action
Trick Weapon: Switch between weapon and hand
Mandatum: Roll a 19/20 on the dice, you can cast command on the target with a bonus action
Witherblight Spore: When you hit a creature, you say a command word ejecting a rapidly growing witherblight spore into the target. As a bonus action on your next turn you cause it to grow more dealing 1d6 necrotic and half damage from STR weapons. The target can do a CON at the end of their turns to remove the spores. Creature immune to necrotic or have no flesh are immune to it
Carapace: Expend 3 Charges to make a swarm of incest in a 10ft radius around you for next minute. Any creature within the sphere must make a CON save or be poisoned for 1 minute, and can repeat saving throws at the end of their turn. Once done they become immune to it for 1 day
Reaction
Disarm: When a creature one size larger or smaller misses an attack on you, you attempt to do a sleight of hand check contested by the attackers Athletics or Sleight of Hand. Whenever you succeed or fail, any creature that seen it is now immune to it
Improved Phantom Limb: Grant +2 AC for 1 turn
Look At Me: You can use a reaction to impose disadvantage on all creatures of your choice within 30ft of you that can see you for all concentration checks, Wisdom checks, and saving throws until the end of your next turn. You can do it again equal to your Proficiency bonus and regain it after a long rest
Free Action
Flirting: When ever you make Charisma checks against the sex you're attracted to, gain +5 to the roll, if the Charisma checks are against the sex you're not attracted to, gain +3 to the roll. If you're attracted to both, get +2 to the roll or none, nothing happens
Drama Curse: After hitting the target, they must make a WIS saving throw against your spell DC. If they fail the roll, you choose if they relive their happiest or saddest memory and they are stunned for a turn unless target is Immune to being stunned
Pestilence: Starts with 20 charges and regains 2d8+4 each day. If you expend all charges roll a d20, if you get a 1 you still have the +2 attack rolls, but lose all other properties. On a 20, regain 1d8+2 charges
Passives
Increase your Dexterity and Charisma score by 1, to a maximum of 25
You have advantage on Acrobatics and Persuasion checks
+2 to spell attacks
Curse: Loving sight, The longer you talk to and look at the sex you're attracted to, the more you want to make love with them (30 minutes, then make WIS saving throw, DC: 22)