Special Abilities
Spectral Chains:
You can summon chains made of spectral energy to bind a creature. As a bonus action, you can choose a creature you can see within 30 feet. The creature must succeed on a Strength saving throw (DC equal to your spell save DC) or be restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This ability can be used once per short or long rest.
Voice of Authority:
You can channel the commanding presence of the Ethereal Keeper. As a reaction, when an ally within 30 feet of you makes an attack roll or saving throw, you can grant them a bonus equal to half your proficiency bonus (rounded down). You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Whispered Prophecies:
The voices from the skull occasionally provide glimpses of the future. Once per long rest, you can cast the Foresight spell on yourself without expending a spell slot
Divine Retribution:
When you are reduced to 0 hit points but not killed outright, you can use your reaction to unleash a burst of radiant energy. All creatures of your choice within 30 feet must make a Dexterity saving throw (DC equal to your spell save DC). On a failed save, a creature takes 8d10 radiant damage, or half as much on a successful one. You then regain 1 hit point and are stabilized. This ability can be used once per long rest.
Eyes of the Eternal:
You gain the ability to see through illusions and into the Ethereal Plane. You can see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane for up to 60 feet. This sight can be activated or deactivated at will
Paradise lost
The combination of Voices from the Beyond and the Ophanim Rings, a chaotic nature with a nature of order. Now in one, now the voices see the heavens above
Passives:
Always Vigilant: You can never be surprised and have advantage on perception checks related to sight and hearing.
Psychic Immunity: You are immune to psychic damage.
Radiant Light: The rings shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or ignite this light as a bonus action.
Divine Protection: You gain a +2 bonus to AC and saving throws.
Angelic Resistance: You have resistance to radiant and necrotic damage.
Abilities:
Inconceivable Stare (Action):
As an action, choose a creature you can see within 60 feet. The target must make a DC 24 Wisdom saving throw or become brain dead. This ability can be used once per month, using half of your proficiency bonus to determine the number of times it can be used per month.
Vibe Check (Free Action):
Vibe check a creature by rolling insight and depending on the number is what info you get
Commune with Voices:
You know the location of all the Whispers from the Beyond in the world.
Soul Sight:
You can see the souls of creatures and determine their level and what they have done if nothing powerful tries to hide it
Healing Aura (Action):
As an action, you can cast the spell Mass Cure Wounds (6th-level version) once per day. This ability recharges at dawn.
Wings of Light (Bonus Action):
You can manifest spectral wings that grant you a flying speed of 60 feet for 1 hour. Once used, this ability cannot be used again until you finish a long rest.
Divine Smite (Reaction):
Once per day, you can use your reaction to add 4d8 radiant damage to a melee weapon attack that hits. This can be declared after the attack hits but before the damage is rolled