Hell's Marksman Revolver
Made after obtaining knowledge on making magical items in Nobles & Barnes. In the tournament, 6 shots till reload by bonus action
To hit: DEX+Proficiency; 40/120ft; Magical 3d10+DEX piercing
Firing Modes: Use a bonus action to switch between the 2 modes
Marksman Mode: Flick up to 4 coins in the air and fire at them hitting a coin (AC 15) only once, giving the same effect as magic missile and adds 1d6 piercing damage per coin
Charger Mode: Fire a piercing shot of 6d8 piercing damage, capable of traveling an additional 15ft from the target before having to charge for 2 turns dealing 2d10 recoil damage