The Plate of One Hundred HandsĀ
They were created by an ancient order of warrior monks who sought to blend the defensive properties of armor with the fluid grace of their martial arts. Forged in a sacred mountain temple, the armor was blessed by celestial beings who imbued it with divine energy, ensuring it would not hinder the monks' swift movements and deadly precision
Lightweight Defense: Despite being plate armor, the Plate of One Hundred Hands does not impose disadvantage on Dexterity (Stealth) checks and does not require Strength to wear. It provides an Armor Class of 20+DEX
Enhanced Agility: The armor is designed to work with a monk's agility. You can use your Dexterity modifier instead of your Strength modifier to determine your Armor Class
Six-Armed Strikes: The six arms of the armor grant you additional attacks. When you take the Attack action on your turn and make an unarmed strike, you can make an additional unarmed strike for each of the armor's six arms. You can use this feature a number of times equal to your proficiency bonus per long rest
Flowing Strikes: When you use the Flurry of Blows feature, you can make one additional unarmed strike. This ability recharges after a short or long rest.
Hands of the Divine: Once per long rest, you can invoke the power of the armor to manifest spectral hands that aid you in combat. For 1 minute, you gain the following benefits:
You have advantage on all unarmed strikes.
When you hit a creature with an unarmed strike, you can choose to push it back 10 feet or knock it prone.
You gain an additional reaction each round, which can only be used for attacks of opportunity.
Meditative Resilience: The armor grants you advantage on saving throws against being frightened or charmed.
Ki Infusion: As an action, you can channel your ki into the armor to gain temporary hit points equal to your monk level + your Wisdom modifier. Once you use this feature, you cannot use it again until you finish a long rest.